Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Meryelle Staerynn
Character Name
Cleric 1
Class & Level
Far Traveler
Background
Aasimar
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+3
16
16
+
0
(Race)
CHARISMA
+0
11
11
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1520
+
5
SPEED
30 ft
HIT POINTS
Max:
45
45
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
5
Lay on Hands
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Class

Divine Sense: Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

Lay on Hands: Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively, expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.

Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.

Second Wind: Bonus to regain [d10+]lvl 1/rest

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Class[/b]

[b]Divine Sense:[/b] Action to sense location of any celestial, fiend, or undead within 60 ft not behind total cover. Also any place or object that has been consecrated or desecrated. Usable a number of times equal to 1 + your Charisma modifier per long rest.

[b]Lay on Hands:[/b] Pool of health equal to paladin level x 5. Action touch a creature to transfer health from that pool to restore them. Alternatively, expend 5 hit points from pool to cure one disease or poison. Unusable on undead or constructs.

[b]Fighting Style (Protection)[/b]: Reaction to grant disadvantage on attacks within 5ft against allies.

[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Staff
4
1
Shortsword
2
1
Armor +1
0
1
Explorer's Pack
59
Total: 65 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
25gp
WEALTH
Proficiencies: All armor, shields, simple/martial weapons
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
I ask a lot of questions. I am incredibly slow to trust. Those who seem fairest often have the most to hide.
PERSONALITY TRAITS
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
IDEALS
I was once in love with an heir of the family that my family despises.
BONDS
I obey the law, even if the law causes misery.
FLAWS
 
Race: Aasimar
Birthplace: Home
Current Age: 104
Charisma: 30 (10)
Parents: You know of your parents.

Mother: Margery Mitchell, Lawful Neutral Aasimar Priest who works at the Captial. Your relationship was friendly. She is alive and well.
Father: Arnold Mitchell, Neutral Aasimar Cleric who works as an at the Temple. Your relationship was friendly. He is dead, killed by a monster eating them.


Siblings: 2
Older sibling. Adelaide Mitchell, Chaotic Good Aasimar Paladin works as a Soldier. Your relationship was friendly. She is alive and well.
Older sibling. Elizabeth Mitchell, Neutral Aasimar Fighter who works as an Adventurer. Your relationship was friendly. She is alive and well.

Family: You were raised by your mother. Your father died.
Lifestyle: Comfortable. Grew up in a mansion
Childhood: Everyone knew who you were, and you had friends everywhere you went.

Background: Acolyte
Motivation: You ran away from home at an early age and found refuge in a temple.
Class: Cleric
Origin: Your god gave you an unmistakable sign. You dropped everything to serve the divine.


You spent time working as an Acolyte.

You suffered a tragedy. You were imprisoned for a crime you didn't commit and spent 6 years at hard labor, in jail, or shackled to an oar in a slave galley.

You made a friend of an adventurer.

Agnes Fahrens, Neutral Minotaur Rogue works as a Sailor. Your relationship was friendly. She is alive, but doing poorly due to injury / finances / relationship.

You encountered something magical. You were affected by teleportation magic.
DESCRIPTION & EXTRA INFO

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