5th Edition Character Sheet
Skills
Racial
Death Demigod (+2 Constitution, +1 Intelligence)
Death Magic:I know the Toll the Dead cantrip.
At 3rd level, I can cast the False Life spell once per long rest as a 2nd-level spell.
At 5th level, I can also cast Ray of Enfeeblement once per long rest.
Wisdom is my spellcasting ability for these spells.
Fated: When I roll a 1 on an attack roll, ability check, or saving throw, I can reroll the die and must use the new roll. I cannot use this ability again until I complete a long rest.
Divine Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Partial Magic Resistance: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Saves: Magic can't put me to sleep. I cannont be aged magically. I have advantage on saving throws against conditions to avoid or end the following: charmed, frightened, Int/Wis/Cha saves vs. magic.
Class
Rage: 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.
Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement: Your speed increases by 10 feet while you aren’t wearing heavy armor.
Death Demigod (+2 Constitution, +1 Intelligence)
Death Magic:
I know the Toll the Dead cantrip.
At 3rd level, I can cast the False Life spell once per long rest as a 2nd-level spell.
At 5th level, I can also cast Ray of Enfeeblement once per long rest.
Wisdom is my spellcasting ability for these spells.
[b] Fated[/b]: When I roll a 1 on an attack roll, ability check, or saving throw, I can reroll the die and must use the new roll. I cannot use this ability again until I complete a long rest.
[b] Divine Toughness[/b]: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
[b]Partial Magic Resistance[/b]: You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
[b]Saves[/b]: Magic can't put me to sleep. I cannont be aged magically. I have advantage on saving throws against conditions to avoid or end the following: charmed, frightened, Int/Wis/Cha saves vs. magic.
[b]Class[/b]
[b]Rage:[/b] 2/long rest when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells. Ends after 1 minute, if knocked unconscious, if ending turn without attacking or taking damage since last turn, or as a bonus action.
[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
[b]Reckless Attack:[/b] When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
[b]Danger Sense:[/b] You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn.
[b]Fast Movement:[/b] Your speed increases by 10 feet while you aren’t wearing heavy armor.
Languages: Common, Celestial, elven
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