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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Herman Boyardee
Character Name
Cleric 6
Class & Level
Clan Crafter
Background
Goliath
Race
Chaotic good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
+1
12
10
+
2
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
4
3
+
+1
PERCEPTION
1212
+
SPEED
25 ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
30
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

**Divine Domain: Tempest

**Bonus Proficiency: At 1st level, you gain proficiency with martial weapons and heavy armor.

**Wrath of the Storm: Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

You can use this feature a number of times equal to your spell casting modifier (a minimum of once). You regain all expended uses when you finish a long rest.

**Channel Divinity Destructive Wrath: Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.

When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Twice per rest.

**Thunderous Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

**Tempest Domain Spells:
Lvl
1st Fog Cloud, Thunderwave
3rd Gust of wind, shatter

5th Call lightning, Sleet storm

**Feat: Magic initiate
Two cantrips and lvl 1 spell from warlock
- Booming Blade: You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, an extra 1d8 thunder damage and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 2d8 thunder damage, and the spell ends.
- Eldritch Blast:
Casting Time: 1 action
Range: 120 feet
Components: V, S

Duration: Instantaneous

Two beams of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.



In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.

- Hellish Rebuke:
Casting Time: 1 reaction, which you take when you are damaged by a creature within 60 feet of you that you can see
Range: 60 feet
Components: V, S

Duration: Instantaneous

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

**Stone’s Endurance: As a reaction, reduce damage dealt to you by 1d12+2 once per short rest

**Other cleric spells:
Cantrips
- light

- Spare the Dying

Lvl1

- Sanctuary: 30ft, buff

Lvl 2
- Lesser Restoration
- Spiritual Weapon: 60ft, 1d8+6, +5 to hit, melee spell attack when summoned
Casting time: 1 bonus action
Duration: 1 minute

As a bonus action on your turn, you can move the weapon up to 20ft and attack a creature within 5 feet

Lvl 3
- Bless: 30 ft, buff
- Cure Wounds: touch, 3d8+5
- Guiding Bolt: 120ft, 6d6 radiant, +5 hit, the next attack roll made against this target has advantage before the end of your next turn.
- Healing Word: 60ft, 3d4+5
- Prayer of Healing: 3d8+6
- Revivify: touch a creature that has died in the last minute and they return with 1 hp.
**Divine Domain: Tempest

**Bonus Proficiency: At 1st level, you gain proficiency with martial weapons and heavy armor.

**Wrath of the Storm: Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes [2d8] lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.

You can use this feature a number of times equal to your spell casting modifier (a minimum of once). You regain all expended uses when you finish a long rest.

**Channel Divinity Destructive Wrath: Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.

When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Twice per rest.

**Thunderous Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

**Tempest Domain Spells:
Lvl
1st Fog Cloud, Thunderwave
3rd Gust of wind, shatter
5th Call lightning, Sleet storm

**Feat: Magic initiate
Two cantrips and lvl 1 spell from warlock
- Booming Blade: You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, an extra [1d8] thunder damage and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes [2d8] thunder damage, and the spell ends.
- Eldritch Blast:
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous

Two beams of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes [1d10] force damage.



In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.

- Hellish Rebuke:
Casting Time: 1 reaction, which you take when you are damaged by a creature within 60 feet of you that you can see
Range: 60 feet
Components: V, S
Duration: Instantaneous

You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes [2d10] fire damage on a failed save, or half as much damage on a successful one.

**Stone’s Endurance: As a reaction, reduce damage dealt to you by [1d12+2] once per short rest

**Other cleric spells:
Cantrips
- light
- Spare the Dying

Lvl1
- Sanctuary: 30ft, buff

Lvl 2
- Lesser Restoration
- Spiritual Weapon: 60ft, [1d8+6], [+5] to hit, melee spell attack when summoned
Casting time: 1 bonus action
Duration: 1 minute
As a bonus action on your turn, you can move the weapon up to 20ft and attack a creature within 5 feet

Lvl 3
- Bless: 30 ft, buff
- Cure Wounds: touch, [3d8+5]
- Guiding Bolt: 120ft, [6d6] radiant, [+5] hit, the next attack roll made against this target has advantage before the end of your next turn.
- Healing Word: 60ft, [3d4+5]
- Prayer of Healing: [3d8+6]
- Revivify: touch a creature that has died in the last minute and they return with 1 hp.
FEATURES & TRAITS
6d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Halberd
6
1
Chain Mail [16]
55
Total: 61 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light/medium armor, shields, all simple/martial weapons
Languages: Common, Giant
PROFICIENCIES & LANGUAGES
I judge people by their actions, not their words.
PERSONALITY TRAITS
Aspiration. I work hard to be the best there is at my craft. (Any)
IDEALS
I would lay down my life for the people I served with.
BONDS
My piety sometimes leads me to blindly trust those that profess faith in my god.
FLAWS
 
Born in a small village she learned the ways of the warrior from her mother. She dropped out of school to support her sick mother, and resented it. She became a Junk Dealer soon after.
DESCRIPTION & EXTRA INFO
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