5th Edition Character Sheet
Skills
**Divine Domain: Tempest
**Bonus Proficiency: At 1st level, you gain proficiency with martial weapons and heavy armor.
**Wrath of the Storm: Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your spell casting modifier (a minimum of once). You regain all expended uses when you finish a long rest.
**Channel Divinity Destructive Wrath: Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Twice per rest.
**Thunderous Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
**Tempest Domain Spells:Lvl
1st Fog Cloud, Thunderwave
3rd Gust of wind, shatter
5th Call lightning, Sleet storm
**Feat: Magic initiateTwo cantrips and lvl 1 spell from warlock
- Booming Blade: You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, an extra 1d8 thunder damage and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 2d8 thunder damage, and the spell ends.
- Eldritch Blast:
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Two beams of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
- Hellish Rebuke:Casting Time: 1 reaction, which you take when you are damaged by a creature within 60 feet of you that you can see
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.
**Stone’s Endurance: As a reaction, reduce damage dealt to you by 1d12+2 once per short rest
**Other cleric spells:Cantrips
- light
- Spare the Dying
Lvl1- Sanctuary: 30ft, buff
Lvl 2- Lesser Restoration
- Spiritual Weapon: 60ft, 1d8+6, +5 to hit, melee spell attack when summoned
Casting time: 1 bonus action
Duration: 1 minute
As a bonus action on your turn, you can move the weapon up to 20ft and attack a creature within 5 feet
Lvl 3- Bless: 30 ft, buff
- Cure Wounds: touch, 3d8+5
- Guiding Bolt: 120ft, 6d6 radiant, +5 hit, the next attack roll made against this target has advantage before the end of your next turn.
- Healing Word: 60ft, 3d4+5
- Prayer of Healing: 3d8+6
- Revivify: touch a creature that has died in the last minute and they return with 1 hp.
**Bonus Proficiency: At 1st level, you gain proficiency with martial weapons and heavy armor.
**Wrath of the Storm: Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes [2d8] lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
You can use this feature a number of times equal to your spell casting modifier (a minimum of once). You regain all expended uses when you finish a long rest.
**Channel Divinity Destructive Wrath: Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling. Twice per rest.
**Thunderous Strike: At 6th level, when you deal lightning damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
**Tempest Domain Spells:
Lvl
1st Fog Cloud, Thunderwave
3rd Gust of wind, shatter
5th Call lightning, Sleet storm
**Feat: Magic initiate
Two cantrips and lvl 1 spell from warlock
- Booming Blade: You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, an extra [1d8] thunder damage and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes [2d8] thunder damage, and the spell ends.
- Eldritch Blast:
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
Two beams of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes [1d10] force damage.
In addition, choose one 1st-level spell to learn from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it in this way again.
- Hellish Rebuke:
Casting Time: 1 reaction, which you take when you are damaged by a creature within 60 feet of you that you can see
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes [2d10] fire damage on a failed save, or half as much damage on a successful one.
**Stone’s Endurance: As a reaction, reduce damage dealt to you by [1d12+2] once per short rest
**Other cleric spells:
Cantrips
- light
- Spare the Dying
Lvl1
- Sanctuary: 30ft, buff
Lvl 2
- Lesser Restoration
- Spiritual Weapon: 60ft, [1d8+6], [+5] to hit, melee spell attack when summoned
Casting time: 1 bonus action
Duration: 1 minute
As a bonus action on your turn, you can move the weapon up to 20ft and attack a creature within 5 feet
Lvl 3
- Bless: 30 ft, buff
- Cure Wounds: touch, [3d8+5]
- Guiding Bolt: 120ft, [6d6] radiant, [+5] hit, the next attack roll made against this target has advantage before the end of your next turn.
- Healing Word: 60ft, [3d4+5]
- Prayer of Healing: [3d8+6]
- Revivify: touch a creature that has died in the last minute and they return with 1 hp.
Languages: Common, Giant
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