Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Elanthriel Jovir
Character Name
Druid 3
Class & Level
Acolyte
Background
High Elf
Race
Lawful Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
19
19
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
12
DC
Cast Mod
2
Cantrip:
4
/
4
1st:
2
/
2
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

ClassDruidic: You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.

Ritual Casting: You can cast druid spells as rituals.

Spellcasting Focus: Druidic focus

Wild Shape: You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown: Level 2, 1/4 max CR, No flying or swimming speed, ex. Wolf. Level 4, 1/2 max CR, No flying, ex. Crocodile. Level 8, 1 max CR, ex. Giant eagle.

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b][b]Druidic:[/b] You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages.

[b]Ritual Casting:[/b] You can cast druid spells as rituals.

[b]Spellcasting Focus:[/b] Druidic focus

[b]Wild Shape:[/b] You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown: Level 2, 1/4 max CR, No flying or swimming speed, ex. Wolf. Level 4, 1/2 max CR, No flying, ex. Crocodile. Level 8, 1 max CR, ex. Giant eagle.

You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Scimitar
3
1
Wooden Shield
6
1
Leather Armor [11+Dex]
10
1
Druidic Focus
0
1
Explorers Pack
59
Total: 78 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: Light/medium armor, non-metal shields, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, herbalism kit
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
PERSONALITY TRAITS
Beauty. When I perform, I make the world better than it was. (Good)
IDEALS
Everything I do is for the common people.
BONDS
I speak without really thinking through my words, invariably insulting others.
FLAWS
 
In the ancient woodlands of Elenoril, where the whispers of the trees carry ancient secrets and the air is thick with magic, Elanthriel Jovir was born under the gentle canopy of a thousand-year-old oak. As a high elf, she was destined to embrace the natural world, but her journey to becoming a druid was not immediate.

Elanthriel was raised in a family of esteemed scholars and mages, her parents being renowned practitioners of the arcane arts. They hoped their daughter would follow in their footsteps, mastering the complexities of spellcasting and unlocking the mysteries of the cosmos. However, from a young age, Elanthriel felt a deep connection to the forests that surrounded her home.

While her parents immersed her in the study of magic, Elanthriel often found herself slipping away into the woods, where she would lose herself in the songs of the birds and the dance of the leaves. It was there, amidst the ancient groves and crystal-clear streams, that she felt most alive, most at peace.

As she grew older, Elanthriel's affinity for nature only intensified. She began to delve into the teachings of the druids, learning the ancient ways of balance and harmony. She studied the cycles of life and death, the intricate web of life that connected all living things. Her parents, initially disapproving of her newfound path, eventually came to respect her dedication and passion.

When Elanthriel came of age, she left her home to embark on a journey of self-discovery. Venturing deep into the heart of Elenoril's wilderness, she sought out the sacred groves and hidden sanctuaries where the spirits of nature dwelled. Under the guidance of wise druidic mentors, she honed her skills, learning to commune with the spirits of the land and channel the primal forces of the natural world.

But Elanthriel's path was not without its trials. Along her journey, she encountered dark forces that sought to defile and corrupt the wild places she held dear. Faced with the destruction of the very world she swore to protect, she took up arms alongside fellow adventurers, using her magic to heal the land and drive back the encroaching darkness.

Now, as a seasoned druid, Elanthriel roams the wilds, her heart forever bound to the ancient forests of her homeland. With her trusty animal companions by her side and the wisdom of the natural world as her guide, she stands ready to defend the balance of nature against any who would seek to disturb it.
DESCRIPTION & EXTRA INFO

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