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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Tenacity Angelbane
Character Name
Wizard 1
Class & Level
Sage
Background
Tiefling
Race
Neutral Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
9
+
0
(Race)
DEXTERITY
+0
11
11
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+3
17
16
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+1
13
11
+
2
(Race)
ARMOR CLASS
10
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
7
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
2
Intelligence
+
2
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
2
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
2
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
2
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
2
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
13
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision: 60 ft.

Hellish Resistance: Resistance to fire damage.

Infernal Legacy: You know thaumaturgy and can cast once per day. CHA is the spellcasting ability.

Class

Arcane Recovery: When you finish a short rest, regain spell slots totaling no more than 1, and each must be 5th level or lower. (use once/day).

Researcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.

[b]Racial[/b]

[b]Darkvision:[/b] 60 ft.

[b]Hellish Resistance:[/b] Resistance to fire damage.

[b]Infernal Legacy:[/b] You know thaumaturgy and can cast once per day. CHA is the spellcasting ability.

[b]Class[/b]

[b]Arcane Recovery:[/b] When you finish a short rest, regain spell slots totaling no more than 1, and each must be 5th level or lower. (use once/day).

[b]Researcher:[/b] When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Common Clothes
3
1
Waterskin
5
1
Bedroll
7
10
Rations (1 day)
2
1
Hempen Rope (50 feet)
10
1
Tinderbox
1
1
Mess Kit
1
1
Backpack
5
1
Spellbook
3
10
Torch
1
1
Ink (1-ounce bottle)
0
1
Ink Pen
0
1
Component Pouch
2
1
Quarterstaff
4
Total: 71.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
[b]Weapons:[/b] Dagger, Dart, Sling, Quarterstaff, Crossbow, light weapons

[b]Languages:[/b] Common, Infernal, Draconic, Elvish
PROFICIENCIES & LANGUAGES
Tenacity is very dedicated to her books and her work of unraveling the secrets of the multiverse. As such, she is both extremely protective of "her" library but also more than willing to go on adventures, usually for the purpose of gaining knowledge. She carries herself confidently and proudly, tucking away the insecurities that come with being a tiefling. She has many acquaintances but few friends, and fewer still that she considers herself to be devoted to.
PERSONALITY TRAITS
Tenacity wishes to improve herself and the world through acquisition of and sharing knowledge.
IDEALS
Tenacity regards any knowledge, whether it be oral, artistic or written, to be extremely important and will protect it at all costs.
BONDS
Tenacity can be indecisive and enamored by new information to the point of disregarding the consequences. She also holds herself apart from most of her race, viewing herself as "better" and "more civilized" for being accepted in the world at large.
FLAWS
 
Tenacity was abandoned by her parents as an infant due to an illness raging through their village. She was given to a library that her parents hoped was far enough from the village that she would be protected. The library took her in and raised her. From a young age, she was put to work fetching things, responding to the questions of passersby, and doing other menial labor.

When she was 10 years old, she became fascinated by magic and resolved to study it and the principles underlying the universe. The staff noticed her interest and encouraged her, as she had become almost like their daughter. She learned the basics of magic and when she was 16, left her home to seek adventure and gain new knowledge.
DESCRIPTION & EXTRA INFO
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