Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Judgement
Character Name
Paladin 1
Class & Level
Soldier
Background
Variant Human
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
+5
PROFICIENCY
+
8
2
+
6
PERCEPTION
2530
+
5
SPEED
60 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
36
Picture URL:
Token URL:
10 +15
+
5
Strength
+
5
Dexterity
+
5
Constitution
+
5
Intelligence
+
5
Wisdom
+
7
Charisma
+0
+
Global Bonus
Saving Throws
+
5
Acrobatics (Dex)
+
5
Animal Handling (Wis)
+
5
Arcana (Int)
+
5
Athletics (Str)
+
5
Deception (Cha)
+
5
History (Int)
+
5
Insight (Wis)
+
5
Intimidation (Cha)
+
5
Investigation (Int)
+
5
Medicine (Wis)
+
5
Nature (Int)
+
5
Perception (Wis)
+
5
Performance (Cha)
+
5
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
5
* Stealth (Dex)
+
5
Survival (Wis)
+
5
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
18
DC
Cast Mod
1d6
Sneak Attack
/
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SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Menacing: Proficiency in the Intimidation skill.

Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Menacing:[/b] Proficiency in the Intimidation skill.

[b]Relentless Endurance:[/b] 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

[b]Savage Attacks:[/b] On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greatsword
6
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Arrows (50)
1
1
Smith's Tools
8
1
Explorers Pack
20
Total: 69 lbs
EQUIPMENT
CP
100
SP
100
EP
100
GP
500
PP
100
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, greatswords, rapiers, shortswords, smith's tools, unarmed strikes
Languages: Common, Orc, Celestial, Elvish, Dwarfish
PROFICIENCIES & LANGUAGES
I refuse to let evil go unpunished. (Chaotic Good)
PERSONALITY TRAITS
Freedom and Independence.
IDEALS
The common folk must see me as a hero of the people. I weigh the balance of good and evil.
BONDS
I am quick tempered.
FLAWS
 
His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance, searching the world for evildoers. Each gave each other a copy of their signature longsword.
DESCRIPTION & EXTRA INFO

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