Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Draxus "The Fugitive" Emberfang
Character Name
Fighter 3
Class & Level
Soldier
Background
Dragonborn
Race
Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
15
+
1
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+2
14
12
+
2
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30 ft
HIT POINTS
Max:
26
26
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
5 +5
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save + 1d4 fire damage.

Class

Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind: Bonus to regain d10+lvl usable once/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Racial[/b]

[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.

[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save + 1d4 fire damage.

[b]Class[/b]

[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

[b]Second Wind:[/b] Bonus to regain d10+lvl usable once/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Chain Mail
55
1
Longsword
3
1
Shield
6
2
Handaxes
2
1
Explorers Pack
59
Total: 127 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
I enjoy being strong and like breaking things.
PERSONALITY TRAITS
Family. Blood runs thicker than water. (Any)
IDEALS
My life's work is a series of tomes related to a specific field of lore.
BONDS
I secretly believe that everyone is beneath me.
FLAWS
 
Draxus Emberfang was born in the fiery heart of the Dragonspire Mountains, a rugged range known for its inhospitable terrain and the fierce dragons that call it home. From a young age, Draxus displayed an insatiable curiosity about the world beyond his mountainous homeland. He listened intently to the tales of travelers and adventurers who passed through, dreaming of one day venturing out to explore the realms beyond the mountains.

However, fate had other plans for Draxus. As a member of the Emberfang clan, renowned for their mastery of fire magic and their unwavering loyalty to the ancient dragon overlords, Draxus was expected to follow in his family's footsteps. Despite his reluctance, he underwent rigorous training in the arcane arts under the tutelage of his elders, honing his skills in the manipulation of flames and harnessing the power of his draconic heritage.

But as Draxus grew older, he began to question the teachings of his clan. He could not reconcile their oppressive allegiance to the dragons with his own sense of justice and morality. When the opportunity finally arose, Draxus seized it, embarking on a daring escape from the Dragonspire Mountains under the cover of darkness.

Now a fugitive from his own kind, Draxus roams the land as a wandering adventurer, using his mastery of fire magic to aid those in need and seeking to uncover the truth about his draconic heritage. Though haunted by the memories of his past, he remains determined to forge his own destiny and prove that not all Dragonborn are bound by the chains of tradition and servitude.
DESCRIPTION & EXTRA INFO

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