Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Thoraxe Ironfist
Character Name
Fighter 1
Class & Level
Soldier
Background
Hill Dwarf
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+1
13
11
+
2
(Race)
INTELLIGENCE
-1
9
9
+
0
(Race)
WISDOM
+0
11
10
+
1
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
25 ft
HIT POINTS
Max:
1
TEMP HP
POINT BUY
17
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
10
DC
Cast Mod
2
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Ability Score Increase. Your Constitution score

increases by 2.

Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend

toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armour.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving
throws against poison, and you have resistance against
poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency
with the battleaxe, handaxe, throwing hammer, and warhammer.
Ability Score Increase. Your Constitution score
increases by 2.

Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend
toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armour.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving
throws against poison, and you have resistance against
poison damage (explained in chapter 9).
Dwarven Combat Training. You have proficiency
with the battleaxe, handaxe, throwing hammer, and warhammer.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greataxe
7
1
Warhammer
2
1
Light Crossbow
5
1
Chain Mail [16]
55
1
Explorers Pack
59
Total: 128 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: All armour, shields, Simple and martial weapons, Smith and Mason Tools
Languages: Common, Dwarvish
PROFICIENCIES & LANGUAGES
I am calculated and strong-hearted, I look to protect my allies and myself first.
PERSONALITY TRAITS
Charity. I distribute money I acquire to the people who really need it. (Good)
IDEALS
I am in love with a woman who disappeared without a trace
BONDS
If I'm outnumbered, I always run away from a fight.
FLAWS
 
Coming from a humble background, my mother was a Rogue and an adventurer, we had a good relationship but she has sadly passed on. My father is a Bard and a politician, we have a strong relationship and he is alive and well. I am a soldier, I followed in the footsteps of my uncle who was a soldier before me. I squired for a knight, who taught me to fight, care for a horse and conduct myself with utmost honour and respect. I have a riding horse named Estril, a brown horse with white mane. I enjoy company and do not hold any ill-will toward any race. However, I do not trust humans judgement, elves cannot be relied on unless in extreme circumstances and gnomes always make me giggle.
DESCRIPTION & EXTRA INFO

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