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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Oskar Tenley
Character Name
Wizard 14
Class & Level
Urchin
Background
Mountain Dwarf
Race
True Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
10
+
2
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+2
15
13
+
2
(Race)
INTELLIGENCE
+5
20
20
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
5
5
+
PERCEPTION
1111
+
SPEED
25 ft
HIT POINTS
Max:
73
73
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
18
KNOWN
18
DC
Cast Mod
5
Cantrip:
4
/
4
1st:
3
/
3
2nd:
3
/
3
3rd:
3
/
3
4th:
2
/
2
5th:
1
/
1
6th:
1
/
1
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Dwarven Resilience: Advantage on poison saves and poison resistance.

Stonecunning: 2x proficiency on history (stonework) checks.

Dwarven Armor Training: Proficiency with light and medium armor.

Class

Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

Ritual Casting: You can cast wizard spells as rituals.

Spellcasting Focus: Arcane Focus

Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

Blood Channeling: I can use my body as an arcane focus as long as my HP are are below my max HP. When casting a wizard spell with a costly material component, I can forego it. I take 1d10 necrotic damage per 50g of its cost (min 1d10), which cannot be reduced. If it reduces me to 0 HP, the spell fails, but no spell slot is expended.

Sanguine Burst: When I cast a spell of 1st-level or higher, I can spend my vitality to empower it. I take necrotic damage equal to the spell's level, which cannot be reduced. I can reroll a number of damage dice up to my Intelligence mod (min 1). I must use the new rolls.

Bond of Mutual Suffering: As a reaction when attacked, I can share my pain with the attacker. The attacker takes damage equal to the damage I took. I cannot use this against constructs or undead. Uses: /short rest

Glyph of Hemorrhaging: When I damage a creature with a spell, I can curse it for 1 minute. While cursed, it takes an extra 1d6 necrotic damage when hit by an attack. The creature makes a Con save at the end of each of its turns to end the curse. Uses: 1/short rest

Thicker than Water: Whenever I regain HP via magic, I regain extra HP equal to my proficiency bonus. While concentrating on a spell, I am resistant to nonmagical bludg/slash/pierc damage damage.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Dwarven Resilience:[/b] Advantage on poison saves and poison resistance.

[b]Stonecunning:[/b] 2x proficiency on history (stonework) checks.

[b]Dwarven Armor Training:[/b] Proficiency with light and medium armor.

[b]Class[/b]

[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.

[b]Ritual Casting:[/b] You can cast wizard spells as rituals.

[b]Spellcasting Focus:[/b] Arcane Focus

[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

[b]Blood Channeling[/b]: I can use my body as an arcane focus as long as my HP are are below my max HP. When casting a wizard spell with a costly material component, I can forego it. I take 1d10 necrotic damage per 50g of its cost (min 1d10), which cannot be reduced. If it reduces me to 0 HP, the spell fails, but no spell slot is expended.

[b]Sanguine Burst[/b]: When I cast a spell of 1st-level or higher, I can spend my vitality to empower it. I take necrotic damage equal to the spell's level, which cannot be reduced. I can reroll a number of damage dice up to my Intelligence mod (min 1). I must use the new rolls.

[b]Bond of Mutual Suffering[/b]: As a reaction when attacked, I can share my pain with the attacker. The attacker takes damage equal to the damage I took. I cannot use this against constructs or undead. [b]Uses[/b]: /short rest

[b]Glyph of Hemorrhaging[/b]: When I damage a creature with a spell, I can curse it for 1 minute. While cursed, it takes an extra 1d6 necrotic damage when hit by an attack. The creature makes a Con save at the end of each of its turns to end the curse. [b]Uses[/b]: 1/short rest

[b]Thicker than Water[/b]: Whenever I regain HP via magic, I regain extra HP equal to my proficiency bonus. While concentrating on a spell, I am resistant to nonmagical bludg/slash/pierc damage damage.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Quarterstaff
4
1
Component Pouch
2
1
Explorers Pack
59
1
Spellbook
3
Total: 68 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I idolize a particular hero of my faith and constantly refer to that person's deeds and example.
PERSONALITY TRAITS
Sincerity. There's no good pretending to be something I'm not. (Neutral)
IDEALS
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
BONDS
If I'm outnumbered, I always run away from a fight.
FLAWS
 
Puyet lived on a farm with her father, near the main road leading to a nearby town. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
DESCRIPTION & EXTRA INFO
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