5th Edition Character Sheet
Skills
Racial
Dark Vision: 60 ft dim as bright, dark as dim.
Unending Breath: can hold breath indefinitely while not incapacitated.
Lightning Resistance
Mingle with the Wind:You know Shocking Grasp Cantrip.
At 3rd lvl you can cast Feather Fall once per long rest.
At 5th lvl you can cast Levitate once per long rest.
Background
Extra Language: You know one extra language (Celestial)
Game Set PROF: Dragonchess
Position of Privilege: People are inclined to think the best of you. Welcome in high society, & people assume you have the right to be wherever you are. Common folk make every effort to accommodate you & avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Class
Spellcasting Focus: Holy Symbol.
Wrath of the Storm: When creature you can see within 5ft hits you with attack, use reaction to force creature to make DEX save throw. Fail it takes 2d8 lightning OR thunder damage. Success it takes half damage.Uses = WIS Mod, regain all after long rest.
Channel Divinity: Use energy from Deity to power magical effects. Can use 2 times between rests.
- Turn Undead -Each undead in 30ft Radius from you must make WIS save throw. On fail, it must spend its turn trying to get as far away from you as it can. It is turned for 1 minute or until it takes damage. Only actions it can take are Dash and trying to get out of an effect that keeps it from moving away from you. Cannot take reactions. If there is nowhere to go, it can make Dodge action.
- Destructive Wrath -When you roll lightning or thunder damage you can channel divinity to maximize damage instead of rolling.
Destroy Undead: When you use Turn Undead, if undead is CR 1/2 or lower, instantly destroy undead creature.
Thunderbolt Strike: When dealing lightning or thunder damage to Large or smaller creature, you can also push it up to 10 ft away from you.
[i]Dark Vision:[/i] 60 ft dim as bright, dark as dim.
[i]Unending Breath:[/i] can hold breath indefinitely while not incapacitated.
[i]Lightning Resistance[/i]
[i]Mingle with the Wind:[/i]
You know Shocking Grasp Cantrip.
At 3rd lvl you can cast Feather Fall once per long rest.
At 5th lvl you can cast Levitate once per long rest.
[b]Background[/b]
[i]Extra Language:[/i] You know one extra language (Celestial)
[i]Game Set PROF:[/i] Dragonchess
[i]Position of Privilege:[/i] People are inclined to think the best of you. Welcome in high society, & people assume you have the right to be wherever you are. Common folk make every effort to accommodate you & avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
[b]Class[/b]
[i]Spellcasting Focus:[/i] Holy Symbol.
[i]Wrath of the Storm:[/i] When creature you can see within 5ft hits you with attack, use reaction to force creature to make DEX save throw. Fail it takes 2d8 lightning OR thunder damage. Success it takes half damage.
Uses = WIS Mod, regain all after long rest.
[i]Channel Divinity:[/i] Use energy from Deity to power magical effects. Can use 2 times between rests.
- Turn Undead -
Each undead in 30ft Radius from you must make WIS save throw. On fail, it must spend its turn trying to get as far away from you as it can. It is turned for 1 minute or until it takes damage. Only actions it can take are Dash and trying to get out of an effect that keeps it from moving away from you. Cannot take reactions. If there is nowhere to go, it can make Dodge action.
- Destructive Wrath -
When you roll lightning or thunder damage you can channel divinity to maximize damage instead of rolling.
[i]Destroy Undead:[/i] When you use Turn Undead, if undead is CR 1/2 or lower, instantly destroy undead creature.
[i]Thunderbolt Strike:[/i] When dealing lightning or thunder damage to Large or smaller creature, you can also push it up to 10 ft away from you.
Languages: Common, Primordial, Celestial
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