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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
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Campaign Manager
Grakon "Strongarm" Munakakume
Character Name
Paladin 3
Class & Level
Acolyte
Background
Goliath
Race
Lawful Good
Alignment
900
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
19
17
+
2
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
-1
8
8
+
0
(Race)
CHARISMA
+1
12
12
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
99
+
SPEED
30
HIT POINTS
Max:
28
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
-1 -1
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
-1 -1
+
Medicine (Wis)
+
Nature (Int)
-1 -1
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
11
DC
Cast Mod
/
/
/
/
/
/
/
/
/
Protection from Evil and Good
Sanctuary
Protection from Evil and Good
Sanctuary
SPELLCASTING
[+instructions]

Paladin Features

Hit Points

Proficiencies

Intimidation

Religion

Divine Sense

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 2 times per long rest.

Divine Sense: 1 Action

Uses:1/Long Rest

Lay on HandsPHB, pg. 84

You have a pool of healing power that can restore 15 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Lay on Hands Pool: 1 Action
Uses:
15/Long Rest
Current:

15

Fighting Style

You adopt a style of fighting as your specialty.

Great Weapon Fighting

You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Spellcasting

You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack +3). You can use a holy symbol as a spellcasting focus.

Divine Smite

When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends (max 6d8 total).

Divine Smite: (No Action)
Divine Health

You are immune to disease.

Sacred Oath
Oath of Devotion
Channel Divinity: 1 Action

1/Short Rest

Channel Divinity

You gain two Channel Divinity options:

Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add +1 to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.

Turn the Unholy - As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 11). On failure, it is turned for 1 minute or until it takes damage.

Channel Divinity: Sacred Weapon: 1 Action
Channel Divinity: Turn the Unholy: 1 Action
Oath Spells

You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.

Racial Traits
Natural Athlete

You have proficiency in the Athletics skill.

Stone’s Endurance

As a reaction, reduce damage dealt to you by 1d12 +2 once per short rest.

Stone’s Endurance: 1 Reaction
/
Short Rest
Powerful Build

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born
You don't suffer the penalties for being in high altitudes, and have resistance to cold damage.
Paladin Features

Hit Points

Proficiencies

Intimidation
Religion

Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 2 times per long rest.

Divine Sense: 1 Action
Uses:1/Long Rest

Lay on HandsPHB, pg. 84
You have a pool of healing power that can restore 15 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Lay on Hands Pool: 1 Action
Uses:
15/Long Rest
Current:
15

Fighting Style
You adopt a style of fighting as your specialty.

Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.

Spellcasting
You can cast prepared paladin spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack [+3]). You can use a holy symbol as a spellcasting focus.

Divine Smite
When you hit with a melee weapon attack, you can expend one spell slot to deal [2d8] extra radiant damage to the target plus [1d8] for each spell level higher than 1st (max [5d8]) and plus [1d8] against undead or fiends (max [6d8] total).

Divine Smite: (No Action)
Divine Health
You are immune to disease.

Sacred Oath
Oath of Devotion
Channel Divinity: 1 Action
1/Short Rest

Channel Divinity
You gain two Channel Divinity options:

Sacred Weapon - As an action you can imbue a weapon with positive energy. For 1 minute, the weapon is considered magical, you add [+1] to attack rolls, it emits bright light for 20 ft. and dim light for 20 ft beyond that. You can end the effect as part of any other action, if you are no longer holding the weapon, or if you fall unconscious.

Turn the Unholy - As an action, you can censure fiends and undead. Each fiend or undead that can see or hear you within 30 ft. must make a WIS saving throw (DC 11). On failure, it is turned for 1 minute or until it takes damage.

Channel Divinity: Sacred Weapon: 1 Action
Channel Divinity: Turn the Unholy: 1 Action
Oath Spells
You gain oath spells based on your level that are always prepared and don't count against your daily number of prepared spells.

Racial Traits
Natural Athlete
You have proficiency in the Athletics skill.

Stone’s Endurance
As a reaction, reduce damage dealt to you by [1d12] [+2] once per short rest.

Stone’s Endurance: 1 Reaction
/
Short Rest
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born
You don't suffer the penalties for being in high altitudes, and have resistance to cold damage.
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Lance
6
1
Shield
6
1
Priest's Pack
24
1
Chain Mail [16]
55
Total: 92.1 lbs
EQUIPMENT
CP
SP
0
EP
0
GP
55
PP
0
Modest
WEALTH
Common, Dwarvish, Elvish, Giant
Great Weapon Fighting
PROFICIENCIES & LANGUAGES
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
Nothing can shake my optimistic attitude
PERSONALITY TRAITS
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)
IDEALS
Everything I do is for the common people.
BONDS
Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.
FLAWS
 
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