Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Sarah Yow!
Character Name
Fighter 5
Class & Level
Fisher
Background
Goblin
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
17
17
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+4
18
17
+
1
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
55
55
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
6 +6
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Class

Fighting Style, Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind: Bonus to regain [d10+]lvl usable once/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Harvest the Water: You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.

Fishing Tale: You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.

Chef:Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:

Increase your Constitution or Wisdom score by 1, to a maximum of 20.

You gain proficiency with cook’s utensils if you don’t already have it.

As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
[b]Class[/b]

[b]Fighting Style, Great Weapon Fighting:[/b] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

[b]Second Wind:[/b] Bonus to regain [d10+]lvl usable once/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

[b]Harvest the Water:[/b] You gain advantage on ability checks made using fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to ten other people each day.

[b]Fishing Tale:[/b] You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM's discretion, a number of those listeners become friendly toward you; this is not a magical effect, and continued amicability on their part depends on your actions. You can roll on the following table to help determine the theme of your tale or choose one that best fits your character. Alternatively, work with your DM to create your own fishing tale.

[b]Chef:[/b]Time and effort spent mastering the culinary arts has paid off. You gain the following benefits:

Increase your Constitution or Wisdom score by 1, to a maximum of 20.

You gain proficiency with cook’s utensils if you don’t already have it.

As part of a short rest, you can cook special food, provided you have ingredients and cook's utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra [1d8] hit points.

With one hour of work or when you finish a long rest, you can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain temporary hit points equal to your proficiency bonus.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Chain Mail
55
1
Trident of Fish Command
4
1
Shield
6
2
Handaxes
2
1
Explorers Pack
59
1
Longbow
2
Fishing tackle, a net, a favorite fishing lure or oiled leather wading boots, a set of traveler's clothes
Total: 140 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
500
PP
0
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Goblin, Gnomish
PROFICIENCIES & LANGUAGES
I like to stab people with my pitchfork
PERSONALITY TRAITS
I want to go all the places and be a strong Gobby and impress everyone back hoome!
IDEALS
I really love my pitchfork
BONDS
My pitchfork more than other living things
FLAWS
 
My name is Sarah! I like Pitchforks! Other Gobby's mean to Sarah! They call Sarah Moldbrain! Sarah will show them! Sarah will make a new name! Then I will be best Gobby! I have shown them! I has a new name! Now I'm Sarah Yow! Everytime someone goes to call me that old nasty name, I just jab them!
DESCRIPTION & EXTRA INFO

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