Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Character Name
Ranger 1
Class & Level
Folk Hero
Background
Changeling
Race
Chaotic Neutral
Alignment
700
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+6
22
18
+
4
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+3
16
14
+
2
(Race)
ARMOR CLASS
14
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30
HIT POINTS
Max:
52
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
+6
Deception (Cha)
+
History (Int)
+
+3
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
+8
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Darkvision 60 ft., Passive Perception 11

Immunities: Charmed

Darkvision 60 ft., Passive Perception 11

Immunities: Charmed
FEATURES & TRAITS
8d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Shortsword
2
1
Wooden Shield
6
1
Leather Armor [11+Dex]
10
1
Druidic Focus
0
1
Explorers Pack
59
1
Scimitar
3
1
Longbow
2
Total: 84 lbs
EQUIPMENT
CP
43
SP
18
EP
0
GP
39
PP
0
WEALTH
+2 Common
PROFICIENCIES & LANGUAGES



PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
Ambusher. The doppelganger has advantage on attack rolls against any creature it has surprised.

Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ([3d6]) damage from the attack.

Multiattack. The doppelganger makes two melee attacks.

Slam. Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 7 ([1d6+4]) bludgeoning damage.

Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
DESCRIPTION & EXTRA INFO

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