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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Ivellios Cratoris
Character Name
Sorcerer 5
Class & Level
Courtier
Background
High Elf
Race
Chaotic Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+3
16
15
+
1
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1414
+
0
SPEED
25 ft
HIT POINTS
Max:
9
36
TEMP HP
36
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
6
KNOWN
14
DC
Cast Mod
5
Cantrip:
4
/
1st:
3
/
2nd:
2
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Minor Illusion (Cantrip)
Mage Hand (Cantrip)
Fire Bolt (Cantrip)
Ray of Frost (Cantrip)

Acid Splash (Cantrip)

Burning Hands(1st)
Witch Bolt (1st)
Dragon Breath (2nd)
Invisibility (2nd)
Fireball (3rd)

Fly (3rd)


Sorcery Points: 5


Metamagic (You can use only one Metamagic option on a spell when you cast it)

Twinned Spell -
When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level.

Quickened Spell -

When you Cast a Spell that has a Casting Time of 1 action, you can spend 2 sorcery points to change the Casting Time to 1 Bonus Action for this casting.

Minor Illusion (Cantrip)
Mage Hand (Cantrip)
Fire Bolt (Cantrip)
Ray of Frost (Cantrip)
Acid Splash (Cantrip)

Burning Hands(1st)
Witch Bolt (1st)
Dragon Breath (2nd)
Invisibility (2nd)
Fireball (3rd)
Fly (3rd)


Sorcery Points: 5


Metamagic (You can use only one Metamagic option on a spell when you cast it)

Twinned Spell -
When you Cast a Spell that Targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level.


Quickened Spell -
When you Cast a Spell that has a Casting Time of 1 action, you can spend 2 sorcery points to change the Casting Time to 1 Bonus Action for this casting.

SPELLCASTING
[+instructions]
Darkvision 120ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.
Extra Language: You know one extra language
Expertise: 2x proficiency for two skills.
Darkvision 120ft
Keen Senses: Proficiency in the Perception skill.
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.
Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.
Cantrip: know one cantrip of your choice from the wizard spell list.
Extra Language: You know one extra language
Expertise: 2x proficiency for two skills.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Dagger
Leather Armor
20 Arrows
Explorer's Pack

Sickle(1d8 slashing)
Shortbow (1d8 piercing)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
Starting Gold: 40 gp
Bounty: 275 gp
From Schmeckel: 250 gp
Frost Giant: 12 gp
Dragon Belly - 261 gp
Gold Chest - 8,000 gp
Gold Bracelets and Jewelry

WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Elvish, Draconic, Gnomish
PROFICIENCIES & LANGUAGES
I'm confident in my own abilities and do what I can to instill confidence in those around me.
PERSONALITY TRAITS
Change. The low are lifted up, the high and mighty are brought down. Change is the nature of things.
IDEALS
I sold my soul for knowledge. I hope to do great deeds and win it back.
BONDS
I'm convinced of the significance of my destiny, and blind to my shortcomings and risk of failure.
FLAWS
 
Ivellios's innate magic comes from draconic magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.

Red Dragon ancestor - Damage Type (Fire)

parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
DESCRIPTION & EXTRA INFO
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