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5th Edition Character Sheet
Skills
Racial
Draconic Cry: Can let out a cry that gives them and their allies advantage on attack rolls against nearby enemies.
Darkvision: Advantage that allows them to see up to 60 feet.
Small and Nimble: You can move through the space of any creature that is of a size larger than yours.
Grovel: Can grovel as an action until the end of their next turn, giving their allies advantage on attack rolls against nearby enemies.
Class
Expertise: 2x proficiency for two skills, or one skill and thieves' tools.
Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
[b]Draconic Cry:[/b] Can let out a cry that gives them and their allies advantage on attack rolls against nearby enemies.
[b]Darkvision:[/b] Advantage that allows them to see up to 60 feet.
[b]Small and Nimble:[/b] You can move through the space of any creature that is of a size larger than yours.
[b]Grovel:[/b] Can grovel as an action until the end of their next turn, giving their allies advantage on attack rolls against nearby enemies.
[b]Class[/b]
[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.
[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.
[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
Languages: Draconic, Common, Goblin, Giant
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Their contribution stands as a beacon of hope for all adventurers!
