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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Selim
Character Name
Warlock 99
Class & Level
Sage
Background
artificial Human/homunculus + hybrid
Race
Neutral Evil
Alignment
9999999999
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+19994
39998
9999
+
29999
(Race)
DEXTERITY
+19994
39998
9999
+
29999
(Race)
CONSTITUTION
+19994
39998
9999
+
29999
(Race)
INTELLIGENCE
+19994
39998
9999
+
29999
(Race)
WISDOM
+19994
39998
9999
+
29999
(Race)
CHARISMA
+19994
39998
9999
+
29999
(Race)
ARMOR CLASS
99
INITIATIVE
19994 +29993
+
9999
PROFICIENCY
+
10005
6
+
9999
PERCEPTION
3010830108
+
SPEED
900 ft
HIT POINTS
Max:
9999
9999
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
30098 +30197
+
99
Strength
30098 +30197
+
99
Dexterity
30098 +30197
+
99
Constitution
30098 +30197
+
99
Intelligence
30098 +30197
+
99
Wisdom
30098 +30197
+
99
Charisma
+99
+
99
Global Bonus
Saving Throws
29999 +30098
+
99
Acrobatics (Dex)
29999 +30098
+
99
Animal Handling (Wis)
29999 +30098
+
99
Arcana (Int)
29999 +30098
+
99
Athletics (Str)
29999 +30098
+
99
Deception (Cha)
29999 +30098
+
99
History (Int)
29999 +30098
+
99
Insight (Wis)
29999 +30098
+
99
Intimidation (Cha)
29999 +30098
+
99
Investigation (Int)
29999 +30098
+
99
Medicine (Wis)
29999 +30098
+
99
Nature (Int)
29999 +30098
+
99
Perception (Wis)
29999 +30098
+
99
Performance (Cha)
29999 +30098
+
99
Persuasion (Cha)
29999 +30098
+
99
Religion (Int)
29999 +30098
+
99
Sleight of Hand (Dex)
29999 +30098
+
99
* Stealth (Dex)
29999 +30098
+
99
Survival (Wis)
29999 +30098
+
99
Thieves' Tools (Dex)
+9999
+
9999
Global Bonus
* See your equipment
Skills
+9
+
99
Global Hit Bonus
+9
+
99
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
30007
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: Your damage and Magic resistances are inherited by your body's genetics.



Class


Silent Casting: You can cast spells without chanting or using external factors.


Rapid Arcane Recovery: while using or not using Magic, the magic in the environments or from corpses will be drained upon to fuel magical spells or effects constantly.






Enhanced Strength and Agility: their vessels possess strength greater than humans, allowing them to perform physical tasks with ease followed by vast amounts of agility. Their strength is about 600 pounds of force and their physical speed is 60 MPH


Enhanced Vision:

They are able to perceive minute details at great distances ranging up to about 1 Mile away


Enhanced Hearing:

Their body allows him to hear a wider range of frequencies, from subsonic to ultrasonic, and heightened sensitivity to sounds. They are also able to detect faint sounds, such as whispers or distant footsteps, and localize sounds with great precision. With the capability of being able to move around with vast amounts of prediction even if they’re blind from up to 50 meters away

Enhanced Smell:

With their enhanced capacity to smell, they are able to quite easily track scents or detect danger from afar (e.g., detecting gases, people, or animals). With their nose being able to smell magical energies which allows them to more easily tell exactly who it is from magical smells alone- but that’s not to say they can’t also do that with just physical smells. It’s just harder that way

Enhanced Taste:

Their tongue is able to be highly sensitive to minute differences in flavor and the ability to distinguish even subtle chemical changes in food or substances. This can help identify poisons or contaminants

Enhanced Reflexes:

With the body’s artificial nature at play, his reflexes are vastly beyond human’s normal limits, with him being able to inflexibly react faster than the eye can see. This allows him to dodge bullets or objects traveling at extreme speeds, and react to threats or stimuli faster than most other beings. So long as he’s able to perceive them before they get into a range where knowing about them is pointless


Enhanced Balance and Spatial Awareness:

Such as his reflexes, his body handles a perfect sense of spatial awareness, able to maintain balance in virtually any condition. Such to the extent of the Instinctive ability to maintain stability even in extreme conditions (high-speed motion, dangerous environments, etc.).


Enhanced Natural regeneration and magic capability:

Due to their homunculus nature, his body’s natural healing time has been reduced to about 60 seconds for healing damages sustained without focusing on a singular spot as a side effect.

When the healing processes start it emits steam to not only disinfect the damages but to also allow the body’s temperature to rise up, mainly to better help against any external illnesses. So long as there’s any form of active brain signal, even the most weakest of signals will allow him to start automatically activating his 60s regeneration

Followed by his body being able to store vast amounts of magical energy and draw the surrounding area’s magical energy to boost his healing if he doesn't have enough upon taking damages
[b]Racial[/b]

[b]Draconic Ancestry:[/b] Your damage and Magic resistances are inherited by your body's genetics.



[b]Class[/b]


[b]Silent Casting:[/b] You can cast spells without chanting or using external factors.


[b]Rapid Arcane Recovery:[/b] while using or not using Magic, the magic in the environments or from corpses will be drained upon to fuel magical spells or effects constantly.






Enhanced Strength and Agility: their vessels possess strength greater than humans, allowing them to perform physical tasks with ease followed by vast amounts of agility. Their strength is about 600 pounds of force and their physical speed is 60 MPH


Enhanced Vision:
They are able to perceive minute details at great distances ranging up to about 1 Mile away


Enhanced Hearing:
Their body allows him to hear a wider range of frequencies, from subsonic to ultrasonic, and heightened sensitivity to sounds. They are also able to detect faint sounds, such as whispers or distant footsteps, and localize sounds with great precision. With the capability of being able to move around with vast amounts of prediction even if they’re blind from up to 50 meters away

Enhanced Smell:
With their enhanced capacity to smell, they are able to quite easily track scents or detect danger from afar (e.g., detecting gases, people, or animals). With their nose being able to smell magical energies which allows them to more easily tell exactly who it is from magical smells alone- but that’s not to say they can’t also do that with just physical smells. It’s just harder that way

Enhanced Taste:
Their tongue is able to be highly sensitive to minute differences in flavor and the ability to distinguish even subtle chemical changes in food or substances. This can help identify poisons or contaminants

Enhanced Reflexes:
With the body’s artificial nature at play, his reflexes are vastly beyond human’s normal limits, with him being able to inflexibly react faster than the eye can see. This allows him to dodge bullets or objects traveling at extreme speeds, and react to threats or stimuli faster than most other beings. So long as he’s able to perceive them before they get into a range where knowing about them is pointless


Enhanced Balance and Spatial Awareness:
Such as his reflexes, his body handles a perfect sense of spatial awareness, able to maintain balance in virtually any condition. Such to the extent of the Instinctive ability to maintain stability even in extreme conditions (high-speed motion, dangerous environments, etc.).


Enhanced Natural regeneration and magic capability:
Due to their homunculus nature, his body’s natural healing time has been reduced to about 60 seconds for healing damages sustained without focusing on a singular spot as a side effect.

When the healing processes start it emits steam to not only disinfect the damages but to also allow the body’s temperature to rise up, mainly to better help against any external illnesses. So long as there’s any form of active brain signal, even the most weakest of signals will allow him to start automatically activating his 60s regeneration

Followed by his body being able to store vast amounts of magical energy and draw the surrounding area’s magical energy to boost his healing if he doesn't have enough upon taking damages
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Staff of the Magi
4
1
Component Pouch
2
1
Explorers Pack
59
1
Spellbook
3
1
Bag of Holding
15
1
Sword of Kas
3
1
Ring of Three Wishes
0
1
Ring of Regeneration
0
Total: 1.9999999999999997e+32 lbs
EQUIPMENT
CP
9999999999
SP
99999999
EP
999999999999999
GP
99999999999999
PP
9999999999999999999999999999999999
WEALTH
Proficiencies: daggers, darts, slings, staff of magi, light crossbows
Languages: all
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
Power. If I can attain more power,I will reach the ABSOLUTE of this world. (Evil)
IDEALS
I will eradicate anyone that'll get in the way of the ABSOLUTE.
BONDS
FLAWS
 
this world has no knowledge about selim, other than he seems to be a 11 year old boy and that he's somehow more powerful than anyone else currently in the kingdom
DESCRIPTION & EXTRA INFO
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