Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Sorn Nirar
Character Name
Sorcerer 1
Class & Level
Sage
Background
Drow Elf
Race
Neutral Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+1
12
10
+
2
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+1
13
12
+
1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
11
DC
Cast Mod
4
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class

Spellcasting Focus: Arcane Focus.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]

[b]Spellcasting Focus:[/b] Arcane Focus.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
2
Dagger
1
1
Bolts (20)
1.5
1
Component Pouch
2
1
Explorers Pack
59
Total: 69.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I see omens in every event and action. The gods try to speak to us, we just need to listen.
PERSONALITY TRAITS
Self-Knowledge. If you know yourself, there're nothing left to know. (Any)
IDEALS
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
BONDS
It's not stealing if I need it more than someone else.
FLAWS
 
He was no ordinary sorcerer; his magic flowed like laughter through the air, a gift he used to lighten the burdens of those around him. Sorn had an unyielding belief that there was a joke for every occasion, a philosophy he clung to like a lifeline.
But behind his quick wit lay a heavy heart. Once a noble by birth, Sorn witnessed the fall of his ancestral home. A cruel warlord ravaged his village, leaving destruction in his wake. In that chaos, Sorn lost not only his family but also the chance to start his own. The memory haunted him. He felt the weight of responsibility. He believed it was his duty to save his people, to bring joy back to their lives, and to rebuild what was lost.
Sorn's defining event came when he discovered a hidden talent for magic during a moment of despair. During a dark night, he summoned a powerful illusion that turned the tears of his kin into laughter. It was a fleeting moment, but it ignited a fire within him. He vowed to harness his sorcery not just for himself, but for the people he loved.
Despite his lighthearted demeanor, Sorn carried a secret flaw: his fear of intimacy. He longed for a family, yet the shadows of his past kept him at arm's length. His relationships often remained superficial, with jokes masking his deeper fears.
As he journeys through Al'mundi, Sorn's quest for humor collides with his noble intentions. He seeks allies who can help him reclaim his homeland, but he must also confront his inner turmoil. Will he allow laughter to unite him with others? Or will the weight of his past keep him isolated? Each step he takes on this path will test his resolve, pushing him toward growth and the possibility of a brighter future.
DESCRIPTION & EXTRA INFO

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