Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Renan Flynn
Character Name
Sorcerer 1
Class & Level
Urchin
Background
Human
Race
Chaotic Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
8
+
1
(Race)
DEXTERITY
+2
14
13
+
1
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
+0
11
10
+
1
(Race)
WISDOM
+1
13
12
+
1
(Race)
CHARISMA
+3
16
15
+
1
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1311
+
-2
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
0
POINT BUY
Standard
Picture URL:
0
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Quarterstaff+11d6-1, Bludgeon, 5ft%3%
Dagger+41d4+2, Piercing, 20/60ft%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
5
KNOWN
13
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: Advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.
Second Wind: Bonus to regain d10+lvl 1/rest
Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: Advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.
Second Wind: Bonus to regain d10+lvl 1/rest
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
quarterstaff
dagger (2)
small knife
component pouch
map of your home city
pet mouse - Alberto
token of your parents
set of common clothes
belt pouch
3 gems
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
8gp, 28sp and 37cp
WEALTH
Proficiencies: Daggers, Darts, Slings, Quarterstaffs, Light Crossbows,Disguise kit
Thieves' tools
Languages: Common, Dwarvish, Draconic
PROFICIENCIES & LANGUAGES
Charming, witty and charismatic on appearance. All a mask. Thinks anyone who's nice to him is hiding their true intent. Very mistrustful of others.
PERSONALITY TRAITS
Understands the world as an eye for an eye - he gets revenge on those who hurt him. Will often help others out, but only in return for a favour owed to him.
IDEALS
Escaped life of poverty by robbing an wealthy politician, and now is wanted for it. Has avoided robberies ever since, but occasionally dabbles in petty crime and theft.
BONDS
He'd rather kill someone in their sleep than fight fair. Uses a lot of trickery and still pickpockets occasionally (habit from childhood). Can also be impulsive with his gold at times.
FLAWS
 
- Only companion is his pet field mouse, Alberto. Been his sole companion for almost two years. Is just a normal mouse, who hasn't run away because of he's being fed.
- Orphaned at birth due to a monster attack (doesn't know this). Remembers running away from the poor orphanage at Milton's Peak. Eventually grew up in Novigrad, a busy town.
- Had to commit theft and robbery to get by, and has never been rich. Often has an advantage by using magic.
- Still has a bit of a craving for gold, and impulsive enough to sometimes go on a shopping spree.
- Barely an adult, at 24. However definitely has seen a lot in his years on the streets.
- Magic weilder. Startling dark blue eyes. Sometimes grows sharp claws. Occasionally shocks people when they touch him.
- Unknown to him, but the dragonic blood in his family line has given him his powers. Blue dragon, Indroth. Dragon still lives on in her cave.
- Tanned complexion. Lengthy, messy black hair. Light stubble. Average/short, at 1,7m (he argues it's average, most else think he's short). Lean and kinda scrawny.
- Often can be seen in favourite long brown coat, with high collar.
DESCRIPTION & EXTRA INFO

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