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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Vehxa Rax
Character Name
Artificer 5
Class & Level
Izzet Engineer
Background
Yuan-Ti Pureblood
Race
Chaotic Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+1
13
13
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+3
17
16
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
16
14
+
2
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
24
24
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
3
KNOWN
14
DC
Cast Mod
2
Cantrip
3
/
1st
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting:You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance:You have advantage on saving throws against spells and other magical effects.

Poison Immunity:You are immune to poison damage and the poisoned condition.

Class

Magical tinkering: You've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:...

You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier.

Infuse Item - See Tab

Experimental Elixir: Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature. You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir table. Creating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.

[b]Racial[/b]

Darkvision:You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Innate Spellcasting:You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.

Magic Resistance:You have advantage on saving throws against spells and other magical effects.

Poison Immunity:You are immune to poison damage and the poisoned condition.

[b]Class[/b]

Magical tinkering: You've learned how to invest a spark of magic into mundane objects. To use this ability, you must have thieves' tools or artisan's tools in hand. You then touch a Tiny nonmagical object as an action and give it one of the following magical properties of your choice:...
You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier.

Infuse Item - See Tab

Experimental Elixir: Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. As an action, a creature can drink the elixir or administer it to an incapacitated creature. You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir table. Creating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Hand Crossbow
3
18
Crossbow Bolt
0.075
1
Leather Armor [11+Dex]
10
1
Potion of Healing
0.5
1
Dagger
1
1
Enchanted Jug [Acid]
12
1
5Pt Growler
5
1
4Pt Growler
4
1
HP Root [+2 HP]
.1
1
oz. Weed
.1
1
Wand of Secrets [2/3]
1
1
400gp Jewelery
.1
1
Enchanted Chain Shirt (13+1+DEX)
20
2
Potions of Greater Healing [4d4+4]
0
7
gems [1300gp/pc]
Total: 86.03 lbs
EQUIPMENT
CP
85
SP
7
EP
400
GP
902
PP
0
WEALTH
Proficiencies: light/medium armor, shields, simple weapons, thieves' tools, tinker's tools, Alchemist's Supplies, Tool Proficiency
Languages: Common, Draconic, Abyssal
PROFICIENCIES & LANGUAGES
I'm driven by a wanderlust that led me away from home.
PERSONALITY TRAITS
Self-Knowledge. If you know yourself, there're nothing left to know. (Any)
IDEALS
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.
BONDS
I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.
FLAWS
 
His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to addiction.
DESCRIPTION & EXTRA INFO
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