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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Aveniel
Character Name
Rogue 1
Class & Level
Criminal
Background
Half-Elf
Race
Lawful Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
18
18
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+1
12
10
+
2
(Race)
ARMOR CLASS
11
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
7
7
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
2
Shortsword
2
2
Dagger
1
1
Dungeoneer's Pack
61.5
1
Thieves' Tools
1
1
Leather Armor [11+Dex]
10
Total: 78.8 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Elvish, Undercommon
PROFICIENCIES & LANGUAGES
Takes a while before trusting someone, but once trust is gained they have her unwavering loyalty. She is quite funny and very friendly, but will shut down when her past is brought up.
PERSONALITY TRAITS
When someone she cares about is in danger, no moral guidelines will keep her from getting them back
IDEALS
Has done terrible things and is running from her past, trying to start over
BONDS
The assassin agency she used to work for has the ability to control her actions through a sort of hypnosis. They are her greatest weakness
FLAWS
 
She was born to a human mother and a High-Elf father. Her father had left his home to elope with her mother because his family looked down on humans. He didn't want any children, but her mother didn't want to terminate the pregnancy. To try and make it up to him, her mother let him name her, and the name he chose means "daughter of a mistake". He abandoned them not long after she was born. When she was about 8, marauders attacked her village and her mother was killed. Before she died, she gave Aveniel a letter from her father and told her to find him where he lived in the Elven city. When she showed up and presented the letter, her father cast her out. She was then abducted by the assassin agency and trained as one of their members. She grew up to become one of their most skilled assassins, and was binded to their leader with a spell that, when in earshot of him, let him control her actions. She remains conscious, but has no control over her body. This spell was often used in her early days to force her to get the job done, but was later just a threat that kept her in line. Eventually, she found the opportunity to run, and has been avoiding them ever since.
DESCRIPTION & EXTRA INFO
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