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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ennui
Mristar
Character Name
Sorcerer 1
Class & Level
Sage
Background
Tiefling
Race
Neutral
Alignment
300
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+4
18
16
+
2
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1416
+
2
SPEED
30 ft
HIT POINTS
Max:
11
16
TEMP HP
POINT BUY
No (8-15)
Picture URL:
https://www.dndbeyond.com/avatars/48933/946/1581111423-145709835.jpeg?width=150&height=150&fit=crop&quality=95&auto=webp
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
+
3
Modifier
+
5
Spell Attack
13
Save DC
KNOWN
14
DC
Cast Mod
Cantrips:
/
3
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
Fire Bolt
Fire Bolt+51d10
[spell]Fire Bolt[/spell]
Fire Bolt[+5][1d10]
SPELLCASTING
[+instructions]

Racial

Darkvision: -You have Darkvision with a range of 60 ft.

Fiendish Legacy: Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of that legacy.
Abyssal Legacy

You have resistance to Poison damage and you gain the spells outlined in the Fiendish Legacies table.

Otherworldly Presence:

You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses Charisma.


Class

Favored Enemy, Monstrosities: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.



Metamagic Known options PHB-2024, pg. 141

You can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells you cast.

Metamagic OptionsPHB-2024, pg. 141
Distant Spell

When you cast a spell with a range of at least 5 ft., you can spend 1 Sorcery Point to double its range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell’s range 30 ft.

Metamagic: Distant Spell: (No Action)
Twinned Spell

When you cast a spell that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1.

Metamagic: Twinned Spell: (No Action)

Magic Initiate
From
Sage

Two Cantrips. You learn two cantrips of your choice from the Wizard spell list. Int., Wis., or Cha. is your spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Wizard spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

Repeatable. You can take this feat more than once, but you must choose a different spell list each time.

Charisma
Mage Hand(Cantrip)
Message(Cantrip)
Chromatic Orb(1st)
/
Long Rest
[b]Racial[/b]

[b]Darkvision:[/b] -You have Darkvision with a range of 60 ft.

[b]Fiendish Legacy:[/b] Choose a legacy from the Fiendish Legacies table. You gain the level 1 benefit of that legacy.
Abyssal Legacy
You have resistance to Poison damage and you gain the spells outlined in the Fiendish Legacies table.

[b]Otherworldly Presence:[/b]
You know the Thaumaturgy cantrip. When you cast it with this trait, the spell uses Charisma.


[b]Class[/b]

[b]Favored Enemy, Monstrosities:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.



Metamagic Known options PHB-2024, pg. 141
You can alter spells to suit your needs; you know 2 Metamagic options which can be used to temporarily modify spells you cast.

Metamagic OptionsPHB-2024, pg. 141
Distant Spell
When you cast a spell with a range of at least 5 ft., you can spend 1 Sorcery Point to double its range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell’s range 30 ft.

Metamagic: Distant Spell: (No Action)
Twinned Spell
When you cast a spell that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell’s effective level by 1.

Metamagic: Twinned Spell: (No Action)

Magic Initiate
From
Sage
Two Cantrips. You learn two cantrips of your choice from the Wizard spell list. Int., Wis., or Cha. is your spellcasting ability for this feat's spells.

Level 1 Spell. Choose a level 1 spell from the Wizard spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.

Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

Repeatable. You can take this feat more than once, but you must choose a different spell list each time.

Charisma
Mage Hand(Cantrip)
Message(Cantrip)
Chromatic Orb(1st)
/
Long Rest
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Dagger
1
1
Quarterstaff
4
1
Oil (flask)
1
1
Parchment (one sheet)
0
1
Backpack
5
1
Book
5
1
Calligrapher's Supplies
5
1
Caltrops (bag of 20)
2
1
Crystal
1
1
Rations (1 day)
2
1
Robes
4
1
Hempen Rope (50 feet)
10
1
Spear
3
1
Tinderbox
1
1
Torch
1
1
Waterskin
5
Total: 50.72 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
36
PP
0
Modest
WEALTH
Proficiencies: simple weapons
Languages: Common, Draconic, Elvish
PROFICIENCIES & LANGUAGES
I am horribly, horribly awkward in social situations.
PERSONALITY TRAITS
Listen to Your Gut. I listen to my instinct and intuition. Wasting time debating the “best” course of action is an exercise in futility.
IDEALS
I work to preserve a library, university, scriptorium, or monastery.
BONDS
I speak without really thinking through my words, invariably insulting others.
FLAWS
 
Faith Asmodeus, Beshaba
DESCRIPTION & EXTRA INFO
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