5th Edition Character Sheet
Skills
==Racial==
-Darkvision-You can see in darkness (shades of gray) up to 60 ft.
-Thorn in Their Side-Once per short rest as an action, you can cower or cause a scene to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.
-Skitter-Once per Short or Long rest, you may impose disadvantage on an attack roll against you. After the result of the attack, you may shift 5 feet without imposing Attacks of Opportunity.
-Small Talk-
Your proficiency bonus is doubled for any Persuasion, Deception, or Performance checks. If you are not already proficient, you gain regular proficiency bonus instead.
==Class==
-Sneak Attack-Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
-Cunning Action-You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
-Uncanny Dodge-When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
-Fancy Footwork-During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
-Rakish Audacity-You get a +3 bonus to your initiative rolls and you no longer need advantage to use your sneak attack on a creature as long as you are within 5 feet of it, there are no other creatures within 5 feet of you, and you don't have disadvantage on the attack roll.
-Darkvision-
You can see in darkness (shades of gray) up to 60 ft.
-Thorn in Their Side-
Once per short rest as an action, you can cower or cause a scene to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.
-Skitter-
Once per Short or Long rest, you may impose disadvantage on an attack roll against you. After the result of the attack, you may shift 5 feet without imposing Attacks of Opportunity.
-Small Talk-
Your proficiency bonus is doubled for any Persuasion, Deception, or Performance checks. If you are not already proficient, you gain regular proficiency bonus instead.
[b]==Class==[/b]
-Sneak Attack-
Once per turn, you can deal an extra [3d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
-Cunning Action-
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
-Uncanny Dodge-
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
-Fancy Footwork-
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
-Rakish Audacity-
You get a [+3] bonus to your initiative rolls and you no longer need advantage to use your sneak attack on a creature as long as you are within 5 feet of it, there are no other creatures within 5 feet of you, and you don't have disadvantage on the attack roll.
These twin daggers of dragon teeth provide the creature who is wielding them simultaneously an increase in movement speed by 5 feet. The creature can also melee attack twice (once with each dagger) when taking the attack action.</twin>
Languages: Common, Draconic, Thieves’ Cant, Undercommon
You can learn a lot about a city by visiting its taverns
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