Kassoon
 
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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Meepo
Character Name
Rogue 5
Class & Level
City Kobold
Background
Kobold
Race
Neutral Evil
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-2
7
7
+
0
(Race)
DEXTERITY
+5
20
18
+
2
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
-1
9
9
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+3
17
16
+
1
(Race)
ARMOR CLASS
18
INITIATIVE
+
+3
PROFICIENCY
+
3
3
+
PERCEPTION
1313
+
SPEED
35 ft
HIT POINTS
Max:
43
43
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
-2 -2
+
Strength
+
3
Dexterity
+
Constitution
-1 -1
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-1 -1
+
Arcana (Int)
-2 -2
+
Athletics (Str)
+
Deception (Cha)
-1 -1
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-1 -1
+
Investigation (Int)
+
Medicine (Wis)
-1 -1
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
-1 -1
+
Religion (Int)
+
3
Sleight of Hand (Dex)
+
3
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

==Racial==

-Darkvision-

You can see in darkness (shades of gray) up to 60 ft.

-Thorn in Their Side-

Once per short rest as an action, you can cower or cause a scene to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.

-Skitter-
Once per Short or Long rest, you may impose disadvantage on an attack roll against you. After the result of the attack, you may shift 5 feet without imposing Attacks of Opportunity.

-Small Talk-

Your proficiency bonus is doubled for any Persuasion, Deception, or Performance checks. If you are not already proficient, you gain regular proficiency bonus instead.

==Class==

-Sneak Attack-

Once per turn, you can deal an extra 3d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

-Cunning Action-

You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

-Uncanny Dodge-

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

-Fancy Footwork-

During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

-Rakish Audacity-
You get a +3 bonus to your initiative rolls and you no longer need advantage to use your sneak attack on a creature as long as you are within 5 feet of it, there are no other creatures within 5 feet of you, and you don't have disadvantage on the attack roll.
[b]==Racial==[/b]

-Darkvision-
You can see in darkness (shades of gray) up to 60 ft.

-Thorn in Their Side-
Once per short rest as an action, you can cower or cause a scene to distract foes. Until the end of your next turn, allies gain advantage on attacks against enemies within 10 ft. of you that can see you.

-Skitter-
Once per Short or Long rest, you may impose disadvantage on an attack roll against you. After the result of the attack, you may shift 5 feet without imposing Attacks of Opportunity.

-Small Talk-
Your proficiency bonus is doubled for any Persuasion, Deception, or Performance checks. If you are not already proficient, you gain regular proficiency bonus instead.

[b]==Class==[/b]

-Sneak Attack-
Once per turn, you can deal an extra [3d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

-Cunning Action-
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.

-Uncanny Dodge-
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

-Fancy Footwork-
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

-Rakish Audacity-
You get a [+3] bonus to your initiative rolls and you no longer need advantage to use your sneak attack on a creature as long as you are within 5 feet of it, there are no other creatures within 5 feet of you, and you don't have disadvantage on the attack roll.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Glamoured Studded Leather
13
1
Twin Fangs
1
1
Bedroll
7
1
Backpack
5
<twin fangs="">
These twin daggers of dragon teeth provide the creature who is wielding them simultaneously an increase in movement speed by 5 feet. The creature can also melee attack twice (once with each dagger) when taking the attack action.</twin>
Total: 27.32 lbs
EQUIPMENT
CP
50
SP
10
EP
0
GP
6
PP
0
WEALTH
Proficiencies: light armor, simple weapons, Crossbow, Longsword, Rapier, Shortsword
Languages: Common, Draconic, Thieves’ Cant, Undercommon
PROFICIENCIES & LANGUAGES
I find treasures among other peoples' trash.

You can learn a lot about a city by visiting its taverns
PERSONALITY TRAITS
Hoard. I will gather and keep my treasures. I have only myself to look out for.
IDEALS
I owe everything to my mentor—a horrible person who's probably rotting in jail somewhere.
BONDS
I'm not brave. Don't count on me to stick around when things get tough.
FLAWS
 
He was always a brilliant, if unscrupulous mind. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.
DESCRIPTION & EXTRA INFO
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