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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Irie Laceleaf
Character Name
Warlock 1
Class & Level
Criminal
Background
Tiefling
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-2
7
7
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+2
15
14
+
1
(Race)
WISDOM
+3
16
16
+
0
(Race)
CHARISMA
+3
17
17
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+2
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
No (8-15)
Picture URL:
https://cdn.picrew.me/shareImg/org/202508/1564386_mDge0xKv.png
Token URL:
-2 -2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-2 -2
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
1
Spear
3
2
Dagger
1
1
Leather Armor [11+Dex]
10
1
Bolts (20)
1.5
1
Component Pouch
2
1
Scholars Pack
22
Total: 45.82 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
16
PP
0
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them. deep feeling, analytical, small detail oriented, artistic, photographic memory, visualizer, clearly caring simply untrusting.


PERSONALITY TRAITS
every living being is worth a chance and living, but evrey being has a right to do what they must to keep their life aswell--especially yourself.


IDEALS
I wanted to defend my family and prove myself worthy of work, only to cheat my way into it. I refuse to be led astray again, no matter how friendly one might 'pretend' to be.
BONDS
I hide a truly scandalous secret that could ruin my myself forever. too reaction based, paranoid, quick to assume, flippant, mood swings. awkward and cynical at times.


FLAWS
 
He was born out of an affair, and her father always resented and mistreated him for it out of spite. He thought if he could become a skilled/powerful enough to make money for his family, he might earn back his father's good graces. He is often desperate to get what he wants, even without bad intentions, this makes him irresponisble. His patron is future self whose turned to wickedness to survive and is trying to invoke the same in your current self but your current self refuses to go by those immoral acts. As soon as he turned 18 and trained to protect his family, he gained a vison-like dream of her patron, begging him to shake a poor sinners hand to help him with the ability he needs to properly earn money and protection for his loved ones. He believed the being, made the pact and did as it wished—left his home to follow the higher beings wishes until realizing the being was suspiciously cynical, he used to listen to silence it but is now continuing on her adventure to right his wrongs and do the very opposite of those devious acts, however ofc will have to sacrifice an occasional beast or being if he really wants to up her power. not that he’d tell anyone that though. “Regretting the things your Patron forces you to do, and the only way to free yourself is to kill the entity behind it all.” in my case, fighting the urge to listen to its evil requests and remain within my morals as to not become what my patron (future self) has become. He wasn't born to a wealthy family and being a Tiefling he couldn't find much proper work, so he decided being a defender might help him work his way up into being trusted by others and perhaps even paid for embarking on dangerous adventures. with this newfound pact he sees that embarking on these adventures will be easier than she thought--as long as he's fine with losing his sanity and hold on his morality along the way.
DESCRIPTION & EXTRA INFO
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