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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ailsing Sylvaris
Character Name
Rogue 3
Class & Level
Knight of the Order
Background
High Elf
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+5
20
18
+
2
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+2
14
13
+
1
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+4
18
18
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
19
19
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
1 +1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
2d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Cantrip: know one cantrip of your choice from the wizard spell list.

Extra Language: You know one extra language

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Cantrip:[/b] know one cantrip of your choice from the wizard spell list.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Cunning Action:[/b] You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Arrows (20)
1
1
Thieves Tools
1
1
Explorers Pack
59
Total: 80.16 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
58
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Elvish, Sylvan
PROFICIENCIES & LANGUAGES
I love a good insult, even one directed at me.
PERSONALITY TRAITS
Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
IDEALS
An injury to the unspoiled wilderness of my home is an injury to me.
BONDS
I have a 'tell' that reveals when I'm lying.
FLAWS
 
Born a forbidden child of the Seelie Court, Aisling never had the noble training or magical tutors of her peers. Instead, she survived in shadows — sneaking through the gilded halls when no one was looking, listening at doors, swiping food from kitchens and coin from careless courtiers. Her human mother taught her practicality, her father cloaked her existence in illusion, and Aisling taught herself how to endure.

When the Court turned against her at sixteen, she already knew how to vanish into hidden passages, pick locks on guarded gates, and move unnoticed in halls of light. Exile only sharpened those instincts.

Now, at twenty-five, she lives as a whisper in the wilds of the Fey. She’s a thief of opportunity, a shadow that slips through ancient ruins, a ghost who moves faster and climbs higher than any Seelie guard can follow.

But with her father slain, the fragile balance is broken — and both her bloodline and her skills make her a dangerous piece on the Seelie board.
DESCRIPTION & EXTRA INFO
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