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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Yudoris Varzand
Character Name
Bard 1
Class & Level
Criminal
Background
Tiefling
Race
Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+0
11
9
+
2
(Race)
INTELLIGENCE
+0
11
10
+
1
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+1
13
11
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
22
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
Bardic Inspiration,
KNOWN
12
DC
Cast Mod
[1d6]
Message
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Menacing: Proficiency in the Intimidation skill.

Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Menacing:[/b] Proficiency in the Intimidation skill.

[b]Relentless Endurance:[/b] 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

[b]Savage Attacks:[/b] On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Backpack
5
1
Bedroll
7
2
Dagger
2
1
Leather Armor [11+Dex]
10
1
Bell
0
1
Bullseye Lantern
2
1
Costume Clothes
4
1
Steel Mirror
0.5
1
Oil (flask)
1
1
Rations (1 day)
2
1
Tinderbox
1
1
Waterskin
5
1
Hand Drum
0
Total: 42.88 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
69
PP
0
WEALTH
Proficiencies: light armor, simple weapons, daggers, harp, lute, drum, stealth, sleight of hand, dexterity saving throws, charisma saving throws
Languages: Common, Halfling, Giant
PROFICIENCIES & LANGUAGES
Very independent and has a very streamlined way of thinking.
PERSONALITY TRAITS
I fight for freedom, and the thrill of fighting for whatever I feel like fighting for on that particular day. M
IDEALS
BONDS
Very independent and does not trust others to do things that could easily be done by her.
FLAWS
 
DESCRIPTION & EXTRA INFO
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