Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Treasure vault (Click to make permanent). or choose:
Starting Area: Square, 20 x 20ft.; passage on each wall
Description
Noises: Coughing
Air: Clear and damp
Odors: Putrid
Purpose: Guardroom to defend against intruders
Current state: Ashes, contents mostly burned
Contents: Empty room with Dungeon hazard
Possible feature: Iron bar, bent and rusted; Dung; Leaves and twigs
Possible furnishings: Couch; Bag; Coal
(Religious) Possible furnishings: Altar; Vestments, Rail
(Mage) Possible furnishings: Lectern; Pews; Vestments
Possible personal items: Spigot; Whetstone; Oil, scented
Passages
Passage Width: 10 ft. / Leads to:
Continue straight 20ft., comes to a dead end; 10 percent chance of a secret door
Extra passages (if necessary):
2nd Passage Width:


3rd Passage Width:


4th Passage Width:

Doors
Door: Wooden / Leads to: Chamber
Extra doors (if necessary):
Door 2: Secret door, barred or locked / Leads to: Chamber
Door 3: Secret door / Leads to: Chamber
Door 4: Wooden, barred or locked / Leads to: Chamber
Door 5: Portcullis / Leads to: Chamber
Door 6: Stone / Leads to: Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Rectangle, 30 x 40 ft.
Number of exits: 2
Exit locations: Wall left of entrance / Wall right of entrance /
Exit types: Corridor, 10ft. long / Door /
Description
Purpose: Armory containing mundane and magic gear used by the treasure vault's guards
Current state: Pool of water; chamber's original contents are water damaged
Contents: Random Event (or empty room)
Possible feature: Dripping blood; Arrow, broken; Dust
Possible furnishings: Couch; Butt (huge cask, 125 gallons); Arras or curtain
(Religious) Possible furnishings: Offertory container; Pews, Bells
(Mage) Possible furnishings: Incense burner; Brazier; Shrine
Possible personal items: Tureen; Pot; Thread
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down three levels to a chamber
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Bodily organs
Book, Scroll, or Tome: Bestiary
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Conquer the dungeon
Personality: Greedy; wants treasure.
Random Hazards
Hazard: Brown mold (Frigid temperature. DC 12 Con, 4d10 cold damage, half on save. Immune to fire, causes it to expand. Destroyed by cold)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Lava flows through the area (50 percent chance of a stone bridge crossing it)
Random Traps
Trigger: Opened (door, treasure chest)
Severity: Setback (DC 10, +5 to-hit)
Effect: Brittle stairs collapse over spikes
Damage | |
---|---|
Level 1-4: | 1d10 |
Level 5-10: | 2d10 |
Level 11-16: | 4d10 |
Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Sphere of magical energy
Effect: Presents a puzzle or riddle
Shout outs: Stacey, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!