Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Lair (Click to make random). or choose:
Starting Area:
Rectangle, 80 x 20ft., with row of pillars down the middle; two passages leading from each long wall, doors on each short wall
Description
Noises: Ringing
Air: Clear and drafty
Odors: Dank or moldy
Purpose: Pen or prison where captives are held
Current state: Furniture wrecked but still present
Contents: Empty room with treasure found in a container (small coffers)
Possible feature: Mold (common); Damp ceiling; Water, small puddle
Possible furnishings: Firkin (small cask, 10 gallons); Brazier and charcoal; Chest, medium
(Religious) Possible furnishings: Brazier; Paintings or frescoes, Brazier
(Mage) Possible furnishings: Holy or unholy symbol; Lamp; Altar
Possible personal items: Thread; Soap; Decanter
Passages
Passage Width:
10 ft. / Leads to:
Continue straight 20ft., door to the left, then an additional 10 ft. ahead
Extra passages (if necessary):
2nd Passage Width:
10 ft. / Leads to:
Stairs (if not multi-level then reroll)3rd Passage Width:
10 ft. / Leads to: Diagonal passage to the right for 30 ft (or straight then turn right).4th Passage Width:
10 ft. / Leads to:
Continue straight 30ft., no doors or side passages
Doors
Door: Stone, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Extra doors (if necessary):
Door 2: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 3: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 4: Wooden / Leads to:
Passage 20 ft. straight ahead
Door 5: Wooden / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 6: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Rectangle, 30 x 40 ft.
Number of exits: 1
Exit locations: Wall left of entrance /
Exit types: Door /
Description
Purpose: Banquet room for important celebrations
Current state: Ashes, contents mostly burned
Contents: Monster (random creature) guarding treasure found in a container (small coffers)
Possible feature: Bottle, broken; Dripping blood; Food scraps
Possible furnishings: Pallet; Shelf; Keg (small barrel, 20 gallons)
(Religious) Possible furnishings: Whistle; Idol, Columns or pillars
(Mage) Possible furnishings: Tripod; Altar; Bells
Possible personal items: Pipe, smoking; Needle(s); Basket
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Up to a dead end
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Crystals
Book, Scroll, or Tome: Historical text
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek wealth
Personality: Bully; refuses to believe it can lose.
Random Hazards
Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Flooding leaves 2d10 ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water
Random Traps
Trigger: Looked at (mural, arcane symbol)
Severity: Setback (DC 11, +5 to-hit)
Effect: Hidden pit opens beneath characters (25 percent chance that a black pudding or gelatinous cube fills the bottom of the pit)
| Damage | |
|---|---|
| Level 1-4: | 1d10 |
| Level 5-10: | 2d10 |
| Level 11-16: | 4d10 |
| Level 17-20: | 10d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Plant or tree
Effect: Locks or unlocks exits
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., chris wilson, Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, Darrya Keshvari, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Ivee Quinn, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Josh Braden, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Price, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

