Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Lair (Click to make random). or choose:
Starting Area: Square, 20 x 20ft.; door on two walls, passage in third wall
Description
Noises: Sneezing
Air: Clear and damp
Odors: Ozone
Purpose: Kitchen for food storage and preparation
Current state: Holes, floor partially collapsed
Contents: Monster (pet or allied creature)
Possible feature: Ashes; Club, splintered; Rags
Possible furnishings: Painting; Crate; Firkin (small cask, 10 gallons)
(Religious) Possible furnishings: Gong; Vestments, Robes
(Mage) Possible furnishings: Holy or unholy symbol; Shrine; Idol
Possible personal items: Mirror; Ear spoon; Basin
Passages
Passage Width: 10 ft. / Leads to:
Continue straight 20ft., then the passage turns right and continues 10ft.
Extra passages (if necessary):
2nd Passage Width:


3rd Passage Width:


4th Passage Width:


Doors
Door: Portcullis / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Extra doors (if necessary):
Door 2: Portcullis / Leads to: Chamber
Door 3: Wooden / Leads to: Stairs (if not multi-level then reroll)
Door 4: Iron, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Door 5: Portcullis / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 6: Stone / Leads to: Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Square, 30 x 30 ft.
Number of exits: 1
Exit locations: Wall opposite entrance /
Exit types: Corridor, 10ft. long /
Description
Purpose: Storage, mostly nonperishable goods
Current state: Furniture wrecked but still present
Contents: Random Trap
Possible feature: Dampness, wall; Dust; Cracks, floor
Possible furnishings: Pallet; Pail; Bucket
(Religious) Possible furnishings: Curtain or tapestry; Lamp, Shrine
(Mage) Possible furnishings: Pews; Shrine; Incense burner
Possible personal items: Flask or jar; Cologne or perfume; Scroll
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down one level to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Grease
Book, Scroll, or Tome: Book of myths
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek an item in the dungeon
Personality: Greedy; wants treasure.
Random Hazards
Hazard: Spiderwebs (DC 12 Dex or restrained. DC 12 Athletics or Acrobatics to escape. AC 10, 15 HP, fire vulnerability, immunity to bludgeoning / piercing / psychic)
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Cave-in
Random Traps
Trigger: Stepped on (floor, stairs)
Severity: Dangerous (DC 12, +6 to-hit)
Effect: Door or other object is coated with contact poison
Damage | |
---|---|
Level 1-4: | 2d10 |
Level 5-10: | 4d10 |
Level 11-16: | 10d10 |
Level 17-20: | 18d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Cracked gem
Effect: Enlarges or reduces characters
Shout outs: Stacey, Dragons With Jetpacks, Kingyo Senpai, John Driggers, Warren Clarida, Luke P, David Schraff, Ivee Quinn, Rachel Anderson, Serafina Moon, Trev909, Bob Goode, Josh Braden, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!
