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Random Dungeon Generator

Looking for a full map? Try the Dungeon Map Generator

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.

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Dungeon Start

Dungeon Type: Temple or shrine (Click to make random). or choose:

Starting Area: Square, 20 x 20ft.; door on two walls, passage on third wall, secret door on fourth wall
Description

Noises: Bang or slam
Air: Clear and damp
Odors: Manure

Purpose: Cells where the faithful can sit in quiet contemplation
Current state: Used as a campsite
Contents: Monster (random creature)

Possible feature: Water, trickle; Leather boot; Dagger hilt
Possible furnishings: Table, long; Sideboard; Mattress
(Religious) Possible furnishings: Idol; Side chairs, Throne
(Mage) Possible furnishings: Bells; Kneeling bench; Chimes
Possible personal items: Ewer; Parchment; Dish

Passages

Passage Width: 10 ft. / Leads to: Chamber

Extra passages (if necessary):


2nd Passage Width: 10 ft. / Leads to: Chamber

3rd Passage Width: 20 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)

4th Passage Width: 10 ft. / Leads to: Diagonal passage to the right for 30 ft (or straight then turn right).

Doors

Door: Wooden / Leads to: Chamber

Extra doors (if necessary):
Door 2: Secret door, barred or locked / Leads to: Stairs (if not multi-level then reroll)
Door 3: Wooden / Leads to: Stairs (if not multi-level then reroll)
Door 4: Wooden / Leads to: Chamber
Door 5: Iron, barred or locked / Leads to: False door with trap
Door 6: Portcullis, locked in place / Leads to: Chamber

Chamber (Rooms)

Whenever a passage, door, or anything else results in a chamber, use one of these.

Dimensions: Square, 30 x 30 ft.
Number of exits: 3
Exit locations: Wall right of entrance / Wall right of entrance / Wall left of entrance /
Exit types: Door / Corridor, 10ft. long / Door /

Description
Purpose: Central temple built to accommodate rituals
Current state: Ashes, contents mostly burned
Contents: Empty room with Dungeon hazard

Possible feature: Javelin head, blunt; Cracks, wall; Dripping blood
Possible furnishings: Rushes; Staff, normal; Workbench
(Religious) Possible furnishings: Incense burner; Incense burner, Incense burner
(Mage) Possible furnishings: Lectern; Altar; Lectern
Possible personal items: Oil, scented; Pipe, smoking; Washcloth

Stairs

Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.

Stair Type: Down one level to a passage 20ft. long

Contents

Whenever a container or book is generated, use this to determine its contents

Container Contents: Bones
Book, Scroll, or Tome: Biography

Monster

Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).

Motivation: Conquer the dungeon
Personality: Bully; refuses to believe it can lose.

Random Hazards

Hazard: Green slime (Drops from above. DC 10 Dex, 1d10 acid damage, damage each round until removed. Nonmagical wood, metal weapon or tool used to remove is destroyed. Destroyed by sunlight, cure disease, cold, fire, or radiant)

Random Obstacles

Obstacles block or hamper progress and can affect more than one room.

Obstacle: Wall of force blocks passage

Random Traps

Trap Generator

Trigger: Opened (door, treasure chest)
Severity: Setback (DC 10, +5 to-hit)
Effect: Touching an object triggers a disintegrate spell

Damage
Level 1-4: 1d10
Level 5-10: 2d10
Level 11-16: 4d10
Level 17-20: 10d10

Random Tricks

Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.

Object: Mushroom field
Effect: Gives directions (true or false)

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