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Wandering Monster Generator

Generate random monsters found while wandering the wilderness. Levels and difficulties will be random, but will median towards CR 2. Feel free to reroll (refresh) if the CR doesn't match the party, but wilderness hazards work best when it's a mix of creatures that are weaker/stronger than the PCs. Instead, try tuning the amount of monsters encountered so that the sum CR more closely matches the party (minimum 1). This also doesn't mean the monster will be hostile or notice the PCs.

MorningNo Encounter
AfternoonNo Encounter
EveningNo Encounter
NightNo Encounter

Forest

Pegasus (CR 2, 450 XP)

Grasslands

Wolf (CR 1/4, 50 XP)

Urban

Gargoyle (CR 2, 450 XP)

Hills

Panther (cougar) (CR 1/4, 50 XP)

Mountain

Ogre (CR 2, 450 XP)

Coastal

Winged kobold (CR 1/4, 50 XP)

Underdark

Grimlock (CR 1/4, 50 XP)

Desert

Gnoll fang of Yeenoghu (CR 4, 1100 XP)

Swamp

Hydra (CR 8, 3900 XP)

Arctic

Young White Dragon (CR 6, 2300 XP)

Underwater

Reef shark (CR 1/2, 100 XP)

Wildspace

1 indifferent kindori with a druid living in a hut on its back

Astral Sea

1 friendly archmage using the astral projection spell

Spelljammer Encounter

1 indifferent Lamprey ship Astral Prize, crewed by 15 psurlon ringers, including Captain Uscath

Sigil

1 bone devil late for a meeting

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