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Encounter Ideas Generator

Explosive Loot. Place an objective in the center of the map. Any creature can spend an action while adjacent to the objective to pick up a relic and gain 1 VP. Only one relic (and thus VP) can be made per round, and while carrying one your speed is halved. If attacked while carrying a relic, a natural roll of 20 on the to-hit or save causes it to explode, destroy the relic and deal Xd6 (X is your level) force damage to all creatures within 10 ft. At the end of the 4th round, your team gains 2 VP if it has more creatures adjacent to the objective, and 3 VP if anyone is carrying a relic. The winner is whoever has the most VPs.

OR

Surge Chasers. Place 4 objectives 25 ft from the center, all equally apart, and number them 1-4. At the start of each round, the objective whose number is equal to the round number is disabled, and the rest are enabled. Any creature can spend an action while adjacent to a non-disabled objective to disable it and gain 1 VP. The winner is whoever has the most VPs at the end of the 4th round.

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