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Exploration Map

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Locations

1

Sights: What once was a small shack. The windows are broken, some walls have crumbled away, and parts of the roof are open and fallen in.

2

Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.

3

Sights: A small woodland shrine dedicated to a mysterious cult

4

Sights: Royal customs agents have set up a checkpoint to search travellers for fruit from a neighbouring kingdom, following reports that some shipments have been infested with the eggs of dangerous species of exotic spider.

5

Sights: A roadside corpse.

6

Sights: A well by the side of the road that is a base in a local hafling tradition that if one where to lose a tooth, that it is to be tossed in the well with a tip of the hat. When doing so, good fortune is sure to come. Characters that throw in teeth later find small amounts of wet coins in various locations on their person. Characters that throw rubbish, or are otherwise disrespectful of the well, find their respective objects on their person once more soaking wet and covered in bite marks.

7

Sights: A series of jutting tooth like spires of black igneous rock which rise out from the sea. These “teeth” have proven to be an extreme hazard to sailors and shipping which pass too near to them. Tearing hulls and ripping sails.

8

Sights: 4 merchants with their donkey (they're bandits that may attack weak-looking PCs).

9

Sights: A blind alchemist (or witch) living in some crumbling ruins.

10

Sights: A 50-foot-tall stone statue of an elf warrior with hand raised, palm out, as if to forbid travelers from coming this way

11

Sights: A man selling golden iguanas approaches the party for the bargain of a lifetime. He only has one left, it's painted gold, and a little bit high off paint fumes.

12

Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.

13

Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.

14

Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

15

Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

16

Sights: The spirit of a dead chef appears and asks the party to prepare a meal he has never seen before.

17

Sights: An old stone archway of obvious elven design. Any character who passes under it makes Wisdom (Perception) checks with advantage for 1 hour.

18

Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

19

Sights: A person looks to be threatened by a skeleton, but on closer inspection the skeleton is assisting them.

20

Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

21

Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

22

Sights: What once was a small shack. The windows are broken, some walls have crumbled away, and parts of the roof are open and fallen in.

23

Sights: An evil race (drow, monster, etc) is being executed.

24

Sights: An Enchanted Spring (Tasha's pg. 165).

25

Sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.

26

Sights: A grassy hill of noticeable height rises from the otherwise flat plains. On the hill are several lines of cobblestone that do not grow grass and have no discernible pattern from the surface. If flying, however, you see the cobblestone lines form the shape of a bird, along with some arcane symbols. If you happen to look up during the spring or fall, you’ll see migratory birds alter their course to fly over this hill.

27

Sights: Young lovers have sought refuge to meet, their families do not approve.

28

Sights: A monastery with audible chanting coming from within (The monks and nuns are cultists).

29

Sights: A band of blind cultists go by, quietly chanting eerie hymns.

30

Sights: What once was a small shack. The windows are broken, some walls have crumbled away, and parts of the roof are open and fallen in.

31

Sights: A grove of Primal Fruit (Tasha's pg. 168).

32

Sights: A bridgekeeper who demands the party's best jokes to cross.

33

Sights: Plundered burial mound or pyramid.

34

Sights: A talking dog has decided to follow the party and wants to make them happy.

35

Sights: A friendly arcanaloth using alter self spells to assume Humanoid form as it searches for one of the Books of Keeping.

36

Sights: An Enchanted Spring (Tasha's pg. 165).

37

Sights: Plundered burial mound or pyramid.

38

Sights: Totem pole.

39

Sights: All creatures are two size categorizes larger (medium to huge). Creature speed, reach, and range are tripled.

40

Sights: A Haunted locale (Tasha's pg. 154).

41

Sights: Dead magic zone (similar to antimagic field).

42

Sights: A cave with bandits.

43

Sights: Ruined or toppled circle of standing stones.

44

Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

45

Sights: A traveling merchant selling standard equipment at 10% over book price.

46

Sights: A collection of several dozen poles each with a dozen or more signs mounted to them pointing towards various distant lands, nearby businesses, and bizarre joke locations. It started with travelers who erected a signpost pointing to their distant homelands which other travelers added to. Eventually it got out of hand.

47

Sights: In a valley, there are 8-10 adult dragon skeletons, half-buried.

48

Sights: River ferry guided by a skeletal captain.

49

Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

50

Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

51

Sights: a druid harvesting mistletoe

52

Sights: Two sequoia trees whose bases are over a hundred feet apart have grown together and connect about 160 to 180 feet off the ground. The branches and leaves of these giant trees create a pleasantly shaded area below which is often used by the local populace as sites of wedding ceremonies.

53

Sights: Dead magic zone (similar to antimagic field).

54

Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.

55

Sights: Wishing well.

56

Sights: A cliff that has been entirely covered in paint from hundreds of people.

57

Sights: A lost, weeping child. If the characters take the child home, the parents reward them with 1 potions of healing.

58

Sights: Young lovers have sought refuge to meet, their families do not approve.

59

Sights: An obelisk, comprised of rose quartz and decorated with sylvan runes, appears to be of fey origin. it is surrounded in a 120-foot field of wild magic.

60

Sights: A traveling merchant selling standard equipment at 10% over book price.

61

Sights: An armoured horse with no rider emerges at a gallop.

62

Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.

63

Sights: An inn that has been carefully constructed to appear as if it was turned upside-down.

64

Sights: While camping, a bandit tries to steal a random item from the packs of sleeping PCs.

65

Sights: A minor noble returning from an unsuccessful hunt, with retinue. The noble is not a skilled hunter yet thinks himself to be the greatest in the land, partially due to the plethora of compliments he receives on a daily basis from his followers. He challenges the party to a contest of who can bring down the largest brown bear and wagers his pouch of gold.

66

Sights: The local guards have set up a roadblock while they search for a fleeing criminal, and have a series of inane questions for the party to answer. They aren't looking for help, and take any attempts by the party to get involved as an unwelcome complication to what is clearly already tiresome work.

67

Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

68

Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.

69

Sights: A traveling merchant selling standard equipment at 10% over book price.

70

Sights: a druid harvesting mistletoe

71

Sights: A traveling merchant with 2 guards.

72

Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

73

Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.

74

Sights: A traveling merchant selling standard equipment at 10% over book price.

75

Sights: An armoured horse with no rider emerges at a gallop.

76

Sights: Intact obelisk etched with a warning, historical lore, dedication, or religious iconography.

77

Sights: Totem pole.

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