This is homebrew, submitted by a member of the community.
Azer Artisan
Azer Artisan
Medium elemental, lawful neutralMedium elemental, lawful neutral
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons When the azer hits with a melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Master Crafted Weapons. The azer's weapons are masterfully crafted. Their warhammer is a +1 weapon (included in the attack), and it has four charges, which are regained at dawn. The azer can expend one of the charges to cast one of the following spells as a 2nd level spell: aganazzar's scorcher, flaming sphere, pyrotechnics, or scorching ray (spell save DC 13, +5 to hit with spell attacks).
[b]Heated Body.[/b] A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 ([1d10]) fire damage.
[b]Heated Weapons[/b] When the azer hits with a melee weapon, it deals an extra 3 ([1d6]) fire damage (included in the attack).
[b]Illumination.[/b] The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
[b]Master Crafted Weapons.[/b] The azer's weapons are masterfully crafted. Their warhammer is a +1 weapon (included in the attack), and it has four charges, which are regained at dawn. The azer can expend one of the charges to cast one of the following spells as a 2nd level spell: [spell]aganazzar's scorcher[/spell], [spell]flaming sphere[/spell], [spell]pyrotechnics[/spell], or [spell]scorching ray[/spell] (spell save DC 13, [+5] to hit with spell attacks).
Actions
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage or 9 (1d10+4) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
[b]Warhammer.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 8 ([1d8+4]) bludgeoning damage or 9 ([1d10+4]) bludgeoning damage if used with two hands to make a melee attack, plus 3 ([1d6]) fire damage.
Legendary Actions
Details
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