This is homebrew, submitted by a member of the community.
Animators Staff
Animators Staff
Small construct, unalignedSmall construct, unaligned
Antimagic Susceptibility. The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the table remains motionless, it is indistinguishable from a normal staff.
Spellcasting. The animator's staff is a 5th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). The animator's staff has the following wizard spells prepared:Cantrips (at will): fire bolt, green-flame blade, mage hand, prestidigitation
1st level (4 slots): mage armor, magic missile, shield, thunderwave
2nd level (3 slots): mirror image, misty step, scorching ray
3rd level (2 slots): counterspell, stinking cloud
[b]Antimagic Susceptibility.[/b] The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
[b]False Appearance.[/b] While the table remains motionless, it is indistinguishable from a normal staff.
[b]Spellcasting.[/b] The animator's staff is a 5th-level spellcaster. Its spellcasting ability is Constitution (spell save DC 13, [+5] to hit with spell attacks). The animator's staff has the following wizard spells prepared:
Cantrips (at will): [spell]fire bolt[/spell], [spell]green-flame blade[/spell], [spell]mage hand[/spell], [spell]prestidigitation[/spell]
1st level (4 slots): [spell]mage armor[/spell], [spell]magic missile[/spell], [spell]shield[/spell], [spell]thunderwave[/spell]
2nd level (3 slots): [spell]mirror image[/spell], [spell]misty step[/spell], [spell]scorching ray[/spell]
3rd level (2 slots): [spell]counterspell[/spell], [spell]stinking cloud[/spell]
Details
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