Kassoon

This is homebrew, submitted by a member of the community.

small undead rat

small undead rat

medium undead, nuturalmedium undead, nutural
Armor Class 1212
[~<13]
+/-/*
Hit Points 7 (2D6)7 ([2D6])
[~1-6]
Speed 20 ft., burrow 20 ft., swim 30 ft.20 ft., burrow 20 ft., swim 30 ft.

STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses Passive Perception 10Passive Perception 10
Languages UndercommonUndercommon
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Keen Smell. The zombie rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The zombie rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Turn Resistance. The zombie rat has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie dire rat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie rat drops to 1 hit point instead.

Keen Smell. The zombie rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The zombie rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Turn Resistance. The zombie rat has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie dire rat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie rat drops to 1 hit point instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1D4+2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: ([1D4+2]) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 ([1d6]) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

Legendary Actions

 

Details

Humanity (5% Chance) Humanity (5% Chance)
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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