This is homebrew, submitted by a member of the community.
Belltower Gargoyle
Belltower Gargoyle
Large construct, lawful evilLarge construct, lawful evil
False Appearance. While the gargoyle remains motionless, it is indistinguishable from a normal statue.
Magical Tail. If the gargoyle takes 30 or more damage in a single attack, its tail is chopped off and the gargoyle can no longer use its tail attack.
False Appearance. While the gargoyle remains motionless, it is indistinguishable from a normal statue.
Magical Tail. If the gargoyle takes 30 or more damage in a single attack, its tail is chopped off and the gargoyle can no longer use its tail attack.
Actions
Multiattack. The gargoyle makes two attacks: one with its halberd and one with its tail.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10+3) slashing damage.
Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage plus 3 (1d6) poison damage.
Flame Breath (Recharge 5-6). The gargoyle exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half as much damage on a successful one.
Multiattack. The gargoyle makes two attacks: one with its halberd and one with its tail.
Halberd. Melee Weapon Attack: [+5] to hit, reach 10 ft., one target. Hit: 8 ([1d10+3]) slashing damage.
Tail. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 8 ([1d10+3]) piercing damage plus 3 ([1d6]) poison damage.
Flame Breath (Recharge 5-6). The gargoyle exhales fire in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 18 ([4d8]) fire damage on a failed save or half as much damage on a successful one.
Legendary Actions
Details
1 twin humanitygargoyal halberd - disease and poison resistance
gargoyal shield - lightning resistance
gargoyal helm- poison resistance 20% crit
gargoyal tail axe- 10 ft reach poisosn and disease resistance 2D8 or 2D10 damage oversized 1h weapon
homeward bone 1 twin humanity
gargoyal halberd - disease and poison resistance
gargoyal shield - lightning resistance
gargoyal helm- poison resistance 20% crit
gargoyal tail axe- 10 ft reach poisosn and disease resistance 2D8 or 2D10 damage oversized 1h weapon
homeward bone
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