Bernard Denholm
Bernard Denholm
Medium Undead, Neutral EvilMedium Undead, Neutral Evil
Turn Immunity. This creature is immune to effects that turn undead.
Legendary Resistance (3/day). If this creature fails a saving throw, it can choose to succeed instead.
[b]Turn Immunity.[/b] This creature is immune to effects that turn undead.
[b]Legendary Resistance (3/day)[/b]. If this creature fails a saving throw, it can choose to succeed instead.
Actions
Drain. Melee Weapon Attack: +4 to hit, one creature, reach 5 ft. On Hit: 8 (2d8) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
Acid Spit (1/day). This creature creates a 30-foot cone, and every creature within the cone must make a DC 13 Dexterity saving throw. On a failed save a target takes 30 (6d10) acid damage (half damage on success).
Distract. Choose a creature within 60 feet that can hear, the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
[b]Drain[/b]. Melee Weapon Attack: [+4] to hit, one creature, reach 5 ft. On Hit: 8 ([2d8]) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
[b]Acid Spit[/b] (1/day). This creature creates a 30-foot cone, and every creature within the cone must make a DC 13 Dexterity saving throw. On a failed save a target takes 30 ([6d10]) acid damage (half damage on success).
[b]Distract[/b]. Choose a creature within 60 feet that can hear, the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Attack. This creature makes one Drain or Distract attack.
Horrify (Costs 2 Actions). Each creature that can hear within 60 feet of you must succeed on a DC 13 Wisdom saving throw or be frightened of this creature until the end of your next turn.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Attack[/b]. This creature makes one Drain or Distract attack.
[b]Horrify[/b] (Costs 2 Actions). Each creature that can hear within 60 feet of you must succeed on a DC 13 Wisdom saving throw or be frightened of this creature until the end of your next turn.
Details
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