This is homebrew, submitted by a member of the community.
Rogue Eladrin
Rogue Eladrin
Medium Humanoid (Elf), Chaotic GoodMedium Humanoid (Elf), Chaotic Good
Fey Ancestry. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.
Ambusher. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
[b]Fey Ancestry[/b]. This creature has advantage on saving throws against being charmed, and magic can't put this creature to sleep.
[b]Ambusher[/b]. In the first round of a combat, this creature has advantage on attack rolls against any creature it surprised.
Actions
Poison Bite. Melee Weapon Attack: +4 to hit, one creature, reach 5 ft. On Hit: 21 (3d12+3) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 (3d12+3) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
Poison Shot. Ranged Weapon Attack: +4 to hit, one creature, range 30/120 ft. On Hit: 42 (7d12) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.
Blindness (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
[b]Poison Bite[/b]. Melee Weapon Attack: [+4] to hit, one creature, reach 5 ft. On Hit: 21 ([3d12+3]) piercing damage, and the target must make a DC 15 Constitution saving throw or take 21 ([3d12+3]) poison damage on a failed save (half damage on success). If the poison damage reduces the target to 0 hit points then they're stable, poisoned, and paralyzed for 1 hour, even if they regain hit points.
[b]Poison Shot[/b]. Ranged Weapon Attack: [+4] to hit, one creature, range 30/120 ft. On Hit: 42 ([7d12]) piercing damage, and the target must succeed on a DC 15 Constitution saving throw. On a failed save the target is poisoned for 1 hour, and if the save was failed by 5 or more, then the target also falls unconscious. The target wakes upon taking damage, or if an action is taken to shake it awake.
[b]Blindness[/b] (1/day). Ranged Spell Attack: DC 15 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
Legendary Actions
Details
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