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This is homebrew, submitted by a member of the community.

Random Troglodyte

Random Troglodyte

Medium Humanoid (Troglodyte), Chaotic EvilMedium Humanoid (Troglodyte), Chaotic Evil
Armor Class 13 (leather armor)13 (leather armor)
[~<13]
+/-/*
Hit Points 100100
[~1-6]
Speed 30 ft.30 ft.

STR
15 (+2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Token URL:
Saving Throws Str +5, Dex +5 Str [+5], Dex [+5]
Skills Athletics +5, Stealth +5 Athletics [+5], Stealth [+5]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Gear
Senses Darkvision 60 ft., Passive Perception 10Darkvision 60 ft., Passive Perception 10
Languages TroglodyteTroglodyte
PB +2
Challenge 3 (700 XP)

[+instructions]

Chameleon Skin. This creature has proficiency and advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a Troglodyte that starts its turn within 5 feet of the Troglodyte must succeed on a DC 16 Constitution saving throw or be poisoned until the start of this creature's next turn. On a successful saving throw, the creature is immune to the stench of all Troglodyte for 1 hour.

Sunlight Sensitivity. While in sunlight, this creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Chameleon Skin[/b]. This creature has proficiency and advantage on Dexterity (Stealth) checks made to hide.

[b]Stench[/b]. Any creature other than a Troglodyte that starts its turn within 5 feet of the Troglodyte must succeed on a DC 16 Constitution saving throw or be poisoned until the start of this creature's next turn. On a successful saving throw, the creature is immune to the stench of all Troglodyte for 1 hour.

[b]Sunlight Sensitivity[/b]. While in sunlight, this creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. This creature makes 3 attacks, using any combination of Stab or Dagger.

Stab. Melee or Ranged Weapon Attack: +5 to hit, one creature, reach 5 ft. or range 20/60 ft. On Hit: 12 (2d12) piercing damage.

Dagger. Ranged Weapon Attack: +5 to hit, one creature, range 20/60 ft. On Hit: 12 (2d12) piercing damage.

Bonus Action

Cunning. This creature takes the Disengage action.

[b]Multiattack[/b]. This creature makes 3 attacks, using any combination of Stab or Dagger.

[b]Stab[/b]. Melee or Ranged Weapon Attack: [+5] to hit, one creature, reach 5 ft. or range 20/60 ft. On Hit: 12 ([2d12]) piercing damage.

[b]Dagger[/b]. Ranged Weapon Attack: [+5] to hit, one creature, range 20/60 ft. On Hit: 12 ([2d12]) piercing damage.

[big]Bonus Action[/big][b]Cunning[/b]. This creature takes the Disengage action.

Legendary Actions

 

Details

 
Source Homebrew
 
Environments Underdark
 
Tactics Move 30 feet towards a PC with the lowest AC, preferring to remain in cover until in range. Hide if unable to get in range. Use Stab in melee or Dagger at range.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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