Vine Tortoise
Vine Tortoise
Huge Monstrosity, UnalignedHuge Monstrosity, Unaligned
Keen Sense. This creature has advantage on Wisdom (Perception) checks that rely on smell.
Amphibious. This creature can breathe air and water.
Tangle Shell. When this creature is missed with a melee weapon attack, the attacker must succeed on a DC 16 Strength saving throw, or the weapon becomes stuck. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck (and the weapon can't be used). A creature can pull the weapon free by taking an action to make a DC 16 Strength check and succeeding.
[b]Keen Sense[/b]. This creature has advantage on Wisdom (Perception) checks that rely on smell.
[b]Amphibious[/b]. This creature can breathe air and water.
[b]Tangle Shell[/b]. When this creature is missed with a melee weapon attack, the attacker must succeed on a DC 16 Strength saving throw, or the weapon becomes stuck. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck (and the weapon can't be used). A creature can pull the weapon free by taking an action to make a DC 16 Strength check and succeeding.
Actions
Multiattack. This creature makes 3 attacks, using any combination of Thorn Swipe, Vine Grab, or Reel.
Thorn Swipe. Melee Weapon Attack: +5 to hit, one creature, reach 5 ft. On Hit: 8 (1d12+2) acid damage. At the end of each of its turns, the target must make a DC 16 Constitution saving throw, taking 8 (1d12+2) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
Vine Grab. Melee Weapon Attack: +5 to hit, one creature, reach 60 ft. On Hit: The target is restrained (escape DC 16). While restrained, the target has disadvantage on Strength checks and Strength saving throws. This creature can't use the same tendril on another target while it's restraining a creature.
Reel. Pull each grappled or restrained creature up to 25 feet.
[b]Multiattack[/b]. This creature makes 3 attacks, using any combination of Thorn Swipe, Vine Grab, or Reel.
[b]Thorn Swipe[/b]. Melee Weapon Attack: [+5] to hit, one creature, reach 5 ft. On Hit: 8 ([1d12+2]) acid damage. At the end of each of its turns, the target must make a DC 16 Constitution saving throw, taking 8 ([1d12+2]) acid damage on a failure or ending the recurring acid damage on a success. A lesser restoration spell cast on the target also ends the recurring acid damage.
[b]Vine Grab[/b]. Melee Weapon Attack: [+5] to hit, one creature, reach 60 ft. On Hit: The target is restrained (escape DC 16). While restrained, the target has disadvantage on Strength checks and Strength saving throws. This creature can't use the same tendril on another target while it's restraining a creature.
[b]Reel[/b]. Pull each grappled or restrained creature up to 25 feet.
Legendary Actions
Details
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