Kassoon

This is homebrew, submitted by a member of the community.

Savage Human

Savage Human

Medium Humanoid (Human), Any AlignmentMedium Humanoid (Human), Any Alignment
Armor Class 20 (plate armor, shield)20 (plate armor, shield)
[~<13]
+/-/*
Hit Points 174 (43d8+2)174 ([43d8+2])
[~1-6]
Speed 30 ft.30 ft.

STR
16 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
19 (+4)
CHA
22 (+6)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 14Passive Perception 14
Languages
PB +6
Challenge 20 (25,000 XP)

[+instructions]

Echolocation. This creature can't use its blindsight while deafened.

[b]Echolocation[/b]. This creature can't use its blindsight while deafened.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. This creature makes 4 attacks, using any combination of Stab or Spear.

Stab. Melee Weapon Attack: +10 to hit, one creature, reach 5 ft. On Hit: 21 (3d12+3) piercing damage.

Spear. Ranged Weapon Attack: +10 to hit, one creature, range 30/120 ft. On Hit: 21 (3d12+3) piercing damage.

Possession (Recharge d6: 6). One humanoid within 5 feet must succeed on a DC 20 Charisma saving throw or be possessed by this creature, otherwise the target becomes immune to the effect for 24 hours. While possessing the humanoid, this creature is removed from play and can't be targeted by anything except effects that turn undead or something like Dispel Evil and Good, which will cause possession to end. While possessed, the target humanoid is directly controlled by this creature, but still retains its awareness. This creature does not gain access to the target humanoid's knowledge, class features, or proficiencies while possessing it and still retains its own intellect and alignment. The possession lasts until the target humanoid is reduced to 0 hit points, or if this creature ends the effect with a bonus action. When possession ends, this creature reappears in an adjacent unoccupied space, and the target humanoid is immune to this creature's Possession for 24 hours.

[b]Multiattack[/b]. This creature makes 4 attacks, using any combination of Stab or Spear.

[b]Stab[/b]. Melee Weapon Attack: [+10] to hit, one creature, reach 5 ft. On Hit: 21 ([3d12+3]) piercing damage.

[b]Spear[/b]. Ranged Weapon Attack: [+10] to hit, one creature, range 30/120 ft. On Hit: 21 ([3d12+3]) piercing damage.

[b]Possession[/b] (Recharge [d6]: 6). One humanoid within 5 feet must succeed on a DC 20 Charisma saving throw or be possessed by this creature, otherwise the target becomes immune to the effect for 24 hours. While possessing the humanoid, this creature is removed from play and can't be targeted by anything except effects that turn undead or something like Dispel Evil and Good, which will cause possession to end. While possessed, the target humanoid is directly controlled by this creature, but still retains its awareness. This creature does not gain access to the target humanoid's knowledge, class features, or proficiencies while possessing it and still retains its own intellect and alignment. The possession lasts until the target humanoid is reduced to 0 hit points, or if this creature ends the effect with a bonus action. When possession ends, this creature reappears in an adjacent unoccupied space, and the target humanoid is immune to this creature's Possession for 24 hours.

Legendary Actions

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Stab. This creature makes one Stab attack.

Move. This creature moves up to its speed without provoking opportunity attacks.

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

[b]Stab[/b]. This creature makes one Stab attack.

[b]Move[/b]. This creature moves up to its speed without provoking opportunity attacks.
 

Details

 
Source Homebrew
 
Environments Urban, Grassland
 
Tactics Move 30 feet towards the nearest PC until in range. Use Stab in melee or Spear at range.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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