This is homebrew, submitted by a member of the community.
elder kobold
elder kobold
Small humanoid (kobold), Lawful EvilSmall humanoid (kobold), Lawful Evil
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +7 to hit with spell attacks). It has the following sorcerer spells prepared: • 1st level (4 slots): acid splash, cause fear, magic missle • 2nd level (3 slots): hold person, scorching ray, obscuring mist, 3rd level (2 slots): lightning bolt, bestow curse
Sorcery Points. The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, [+7] to hit with spell attacks). It has the following sorcerer spells prepared: • 1st level (4 slots): acid splash, cause fear, magic missle • 2nd level (3 slots): hold person, scorching ray, obscuring mist, 3rd level (2 slots): lightning bolt, bestow curse
Sorcery Points. The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
staff +7 to hit 1D8-2
staff +7 to hit 1D8-2
Legendary Actions
Details
acid splash- to hit spell 1D4+1(Xslot level) acid damage to 1 target
cause fear- wis save target is feared and unable to perform any actions/bonus actions for 1D4 rounds if success target is shaken for 1 round cutting movement speed in 1/2
magic missle- 1D2+3 x3 missles
hold person- wisdom save 5 rounds or held can save at the end of every turn
acid splash- to hit spell 1D4+1(Xslot level) acid damage to 1 targetcause fear- wis save target is feared and unable to perform any actions/bonus actions for 1D4 rounds if success target is shaken for 1 round cutting movement speed in 1/2
magic missle- 1D2+3 x3 missles
hold person- wisdom save 5 rounds or held can save at the end of every turn
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