Kassoon

This is homebrew, submitted by a member of the community.

Gnome squidling

Gnome squidling

Small aberration unaligned Small aberration unaligned
Armor Class 88
[~<13]
+/-/*
Hit Points 10 (3d6)10 (3d6)
[~1-6]
Speed 15 ft.15 ft.

STR
4 (-3)
DEX
7 (-2)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
3 (-4)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses darkvision 60 ft., passive Perception 10darkvision 60 ft., passive Perception 10
Languages understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Innate Spellcasting (Psionics). The squidling's innate spellcast-

ing ability is Intelligence (spell save DC 7). It can innately cast

levitate at will, requiring no components.

Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). The squidling's innate spellcast-

ing ability is Intelligence (spell save DC 7). It can innately cast

levitate at will, requiring no components.

Magic Resistance. The squidling has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devour- ing its brain.

Mind Tickle (Recharge 5-6). The squidling magically emits psy. chic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Tentacles. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 5 (2d4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 7) and must succeed on a DC 7 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +0 to hit, reach 5 ft., one incapacitated creature grappled by the squidling. Hit: 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devour- ing its brain.

Mind Tickle (Recharge 5-6). The squidling magically emits psy. chic energy in a 30-foot cone. Each creature in that area must succeed on a DC 7 Intelligence saving throw or take 2 (1d4) psychic damage and be stunned until the end of its next turn.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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