Kassoon

This is homebrew, submitted by a member of the community.

Training Golem

Training Golem

Large Construct, NeutralLarge Construct, Neutral
Armor Class 1515
[~<13]
+/-/*
Hit Points 72 (16d8)72 ([16d8])
[~1-6]
Speed 20 ft.20 ft.

STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities -
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses Passive Perception 10Passive Perception 10
Languages CommonCommon
PB +2
Challenge 0 (10 XP)

[+instructions]

Randomize. On each of the Golems turns, roll 1d4 and follow the result on the table:

ResultEffect
Enhanced DefenseThe golem takes a defensive stance, forcing attacks against it to be made at disadvantage, but also making its own attacks at disadvantage.
Offensive SurgeThe golem takes an offensive stance, gaining advantage on its attacks, but also giving attacks against it advantage.
Reflective ShieldA transparent bubble appears around the golem. The next physical melee attack to deal damage to the golem will be reflected back to the attacker. Ranged attacks disable the shield with no reflection. The shield lasts for 3 turns.
OverclockThe golem's speed raises to 40 and its slam attacks damage to 3d8 until the start of the golems next turn. On the golems next turn, it enters a cooldown period where it cannot perform any action until its next turn.

Note: Damage types include:
AcidPoison
ColdFire
ForcePsychic
NecroticRadiant
LightningThunder


[b]Randomize.[/b] On each of the Golems turns, roll 1d4 and follow the result on the table:

[table][b]Result[/b][td][b]Effect[/b]
Enhanced Defense[td]The golem takes a defensive stance, forcing attacks against it to be made at disadvantage, but also making its own attacks at disadvantage.
Offensive Surge[td]The golem takes an offensive stance, gaining advantage on its attacks, but also giving attacks against it advantage.
Reflective Shield[td]A transparent bubble appears around the golem. The next physical melee attack to deal damage to the golem will be reflected back to the attacker. Ranged attacks disable the shield with no reflection. The shield lasts for 3 turns.
Overclock[td]The golem's speed raises to 40 and its slam attacks damage to 3d8 until the start of the golems next turn. On the golems next turn, it enters a cooldown period where it cannot perform any action until its next turn.[/table]

[b]Note:[/b] Damage types include:
[table]Acid[td]Poison
Cold[td]Fire
Force[td]Psychic
Necrotic[td]Radiant
Lightning[td]Thunder[/table]


Actions

[~Hit +2, DC <13, DPR 0-1]

Slam. Melee Weapon attack: +5 to hit, reach 5 ft., one target. Hit: 9(2d8) bludgeoning damage.

[b]Slam.[/b] [i]Melee Weapon attack:[/i] +5 to hit, reach 5 ft., one target. [i]Hit:[/i] 9(2d8) bludgeoning damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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