This is homebrew, submitted by a member of the community.
Centaur Mystic
Centaur Mystic
Large Monstrosity (centaur), neutral goodLarge Monstrosity (centaur), neutral good
Spellcasting. The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:
Cantrips (at will): druidcraft, thornwhip
1st level (4 slots): animal friendship, faerie fire, healing word
2nd level (2 slots): barkskin, moonbeam
[b]Spellcasting.[/b] The centaur is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following Druid spells prepared:
Cantrips (at will): [i][spell]druidcraft[/spell], [spell]thornwhip[/spell][/i]
1st level (4 slots): [i][spell]animal friendship[/spell], [spell]faerie fire[/spell], [spell]healing word[/spell][/i]
2nd level (2 slots): [i][spell]barkskin[/spell], [spell]moonbeam[/spell][/i]
Actions
Multiattack. The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 5 (1d6+2) bludgeoning damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 7 (2d4+2) bludgeoning damage.
Longbow. Melee Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
[b]Multiattack.[/b] The centaur makes two attacks: one with its quarterstaff and one with its hooves or two with its longbow.
[b]Quarterstaff.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 5 ([1d6+2]) bludgeoning damage.
[b]Hooves.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5ft., one target. [i]Hit:[/i] 7 ([2d4+2]) bludgeoning damage.
[b]Longbow.[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, range 150/600 ft., one target. [i]Hit:[/i] 6 ([1d8+2]) piercing damage.
Legendary Actions
Details
Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies. Centaur mystics have harnessed the power of nature to create spells to heal their allies, protect themselves, and to weaken their enemies.Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

