Kassoon

This is homebrew, submitted by a member of the community.

Weak Corrupted

Weak Corrupted

Medium Monstrosity, Chaotic EvilMedium Monstrosity, Chaotic Evil
Armor Class 12 (Natural Armor)12 (Natural Armor)
[~<13]
+/-/*
Hit Points 44 8d6+1644 [8d6+16]
[~1-6]
Speed 30 ft.30 ft.

STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)

Token URL:
Saving Throws -STR +3, CON +4 -STR [+3], CON [+4]
Skills -Survival +2 -Survival [+2]
Damage Vulnerabilities Radiant
Damage Resistances -Necrotic, Psychic
Damage Immunities Poison
Condition Immunities -Charmed, Diseased, Frightened, Poisoned -Charmed, Diseased, Frightened, Poisoned
Senses Darkvision 30 ft., Passive Perception 10Darkvision 30 ft., Passive Perception 10
Languages Corrupted & Languages Its Host Knew
The Weak Corrupted cannot speak, but can understand basic language.
Corrupted & Languages Its Host Knew
The Weak Corrupted cannot speak, but can understand basic language.
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Claw Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 2d6+1 slashing damage plus 2 1d4 necrotic damage.

(Bonus Action) Summon Corrupted. If the corrupted is forced to deal with more creatures it can handle, it may try to summon more corrupted to its location. It takes 3 turns to do so.

Claw Slash. Melee Weapon Attack: [+3] to hit, reach 5 ft., one target. Hit: 8 [2d6+1] slashing damage plus 2 [1d4] necrotic damage.

(Bonus Action) Summon Corrupted. If the corrupted is forced to deal with more creatures it can handle, it may try to summon more corrupted to its location. It takes 3 turns to do so.

Legendary Actions

 

Details

Though the corruption targets humanoid creatures, the animals and beasts of the world receive no grace. When the corruption infects the heart of a non-humanoid or an undead creature it creates a corrupted that is weaker. Often, these corrupted are relegated to moving on all fours and being savage. These often move in small "packs". Though the corruption targets humanoid creatures, the animals and beasts of the world receive no grace. When the corruption infects the heart of a non-humanoid or an undead creature it creates a corrupted that is weaker. Often, these corrupted are relegated to moving on all fours and being savage. These often move in small "packs".
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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