Violet Fungus
Violet Fungus
Medium plant, UnalignedMedium plant, UnalignedFalse Appearance. While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
[b]False Appearance.[/b] While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Multiattack. The fungus makes 1d4 Rotting Touch attacks.
Rotting Touch. Melee Weapon Attack: +2 to hit, reach 10 ft., one creature. Hit: (1d8) necrotic damage.
[b]Multiattack.[/b] The fungus makes [1d4] Rotting Touch attacks.
[b]Rotting Touch.[/b] Melee Weapon Attack: [+2] to hit, reach 10 ft., one creature. Hit: ([1d8]) necrotic damage.
Legendary Actions
Details
This human-sized violet plant shaped as a teardrop has four tendrillike tentacles which flail about at living creatures and a mass of small, rootlike feelers at its base that enable it to move slowly.
In addition, you might want to allow them an Intelligence - Nature check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with one to four of its tendrillike tentacles which can reach out to 10'
DC10 (easy): can remain motionless and indistinguishable from an ordinary fungus
DC15 (medium): does not have any damage resistances nor damage vulnerabilities
DC20 (hard): does not have any damage immunities
DC25 (very hard): immune to being blinded, deafened and frightened - blindsight out to 30'
This human-sized violet plant shaped as a teardrop has four tendrillike tentacles which flail about at living creatures and a mass of small, rootlike feelers at its base that enable it to move slowly.In addition, you might want to allow them an Intelligence - Nature check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with one to four of its tendrillike tentacles which can reach out to 10'
DC10 (easy): can remain motionless and indistinguishable from an ordinary fungus
DC15 (medium): does not have any damage resistances nor damage vulnerabilities
DC20 (hard): does not have any damage immunities
DC25 (very hard): immune to being blinded, deafened and frightened - blindsight out to 30'
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