Kassoon

This is homebrew, submitted by a member of the community.

Adult Brown Dragon

Adult Brown Dragon

Huge Dragon, Neutral EvilHuge Dragon, Neutral Evil
Armor Class 18 (Natural Armor)18 (Natural Armor)
[~<13]
+/-/*
Hit Points 168 (18d12 + 80)168 (18d12 + 80)
[~1-6]
Speed 40 ft., Burrow 80 ft.40 ft., Burrow 80 ft.

STR
26 (+8)
DEX
10 (+0)
CON
24 (+7)
INT
15 (+2)
WIS
16 (+3)
CHA
19 (+4)

Token URL:
Saving Throws -STR +13, DEX +5, CON +13, WIS +8
-STR [+13], DEX [+5], CON [+13], WIS [+8]

Skills -Perception +13, Stealth +5 -Perception [+13], Stealth [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -Acid
Condition Immunities - -
Senses blindsight 60 ft., darkvision 120 ft., tremorsense 600 ft., passive Perception 23blindsight 60 ft., darkvision 120 ft., tremorsense 600 ft., passive Perception 23
Languages Common, DraconicCommon, Draconic
PB +5
Challenge 16 (15,000 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack.

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.
Melee Weapon Attack: +13 to hit, reach 10 ft., one creature.

Hit: 21 (2d12+8) piercing damage plus 5 (1d10) acid damage.

Claw.
Melee Weapon Attack: +13 to hit, reach 5 ft., one creature.

Hit: 15 (2d6+8) slashing damage.

Tail.
Melee Weapon Attack: +13 to hit, reach 15 ft., one creature.

Hit: 17 (2d8+8) bludgeoning damage.

Frightful Presence.

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Illusory Oasis.

The dragon can make a 150 foot cubic area centred on a point within 300 feet of itself look, sound, and smell like some other sort of natural terrain. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt a DC 15 Intelligence (Investigation) check to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. The illusion lasts for 1 hour or until the dragon dismisses it as a bonus action.

Sandstorm (Recharge 6).

Centred on a point the dragon can see within 120 ft., a violent vortex of sand erupts and fills a 60 foot radius making the area heavily obscured for 1d4 rounds. When the creature enters the area for the first time on a turn or starts its turn there, it takes 4 (1d8) bludgeoning damage and must succeed on a DC 15 Dexterity Saving Throw or be knocked prone.

Acid Breath (Recharge 5-6).
The dragon exhales acid in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) acid damage on a failed save, or half as much damage on a successful one.

Multiattack.
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite.
Melee Weapon Attack: [+13] to hit, reach 10 ft., one creature.
Hit: 21 ([2d12+8]) piercing damage plus 5 ([1d10]) acid damage.

Claw.
Melee Weapon Attack: [+13] to hit, reach 5 ft., one creature.
Hit: 15 ([2d6+8]) slashing damage.

Tail.
Melee Weapon Attack: [+13] to hit, reach 15 ft., one creature.
Hit: 17 ([2d8+8]) bludgeoning damage.

Frightful Presence.
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Illusory Oasis.
The dragon can make a 150 foot cubic area centred on a point within 300 feet of itself look, sound, and smell like some other sort of natural terrain. Manufactured structures, equipment, and creatures within the area aren’t changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn’t obvious by touch, a creature carefully examining the illusion can attempt a DC 15 Intelligence (Investigation) check to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain. The illusion lasts for 1 hour or until the dragon dismisses it as a bonus action.

Sandstorm (Recharge 6).
Centred on a point the dragon can see within 120 ft., a violent vortex of sand erupts and fills a 60 foot radius making the area heavily obscured for [1d4] rounds. When the creature enters the area for the first time on a turn or starts its turn there, it takes 4 ([1d8]) bludgeoning damage and must succeed on a DC 15 Dexterity Saving Throw or be knocked prone.

Acid Breath (Recharge 5-6).
The dragon exhales acid in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 ([12d10]) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect.

The dragon makes a Wisdom (Perception) check.

Tail Attack.

The dragon makes a tail attack

Sandstorm (Costs 2 Actions).
The dragon uses its sandstorm action, if available.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect.
The dragon makes a Wisdom (Perception) check.

Tail Attack.
The dragon makes a tail attack

Sandstorm (Costs 2 Actions).
The dragon uses its sandstorm action, if available.
 

Details

Efficient Lungs.

The dragon can hold its breath for up to 100 years.

Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
Efficient Lungs.
The dragon can hold its breath for up to 100 years.

Legendary Resistance (3/Day).
If the dragon fails a saving throw, it can choose to succeed instead.
 
Source Dungeon Dad on Youtube
 
Environments Deserts
 
Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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