This is homebrew, submitted by a member of the community.
Astral Stalker
Astral Stalker
Medium monstrosity, lawful evilMedium monstrosity, lawful evil
Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.
Astral Hunter. The astral stalker has advantage on Wisdom (Perception) and Wisdom (Survival) checks. When the stalker uses the Search action and finds a creature, it can magically track the creature for 24 hours or until it tracks a different creature this way. While tracking the creature, the hunter knows the exact location of the creature, and whether it is below half of its maximum hit points or not.
Elusive Prey. Wisdom (Survival) checks made to track an astral stalker are made with disadvantage.
Nimble Escape. The astral stalker can take the Disengage or Hide actions as a bonus action on each of its turns.
Actions
Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus an additional 10 (3d6) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: +9 to hit, range 20/80 ft., one target. Hit: 7 (1d4+5) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.
Multiattack. The astral stalker makes two claw attacks.
Claw. Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 11 ([1d12+5]) slashing damage plus an additional 10 ([3d6]) slashing damage if the astral stalker has advantage on the attack roll.
Throat Dart. Ranged Weapon Attack: [+9] to hit, range 20/80 ft., one target. Hit: 7 ([1d4+5]) piercing damage and the target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Unearthly Grace. The astral stalker adds its Charisma modifier to its Armor Class against one attack that would hit it, potentially causing that attack to miss.
Legendary Actions
Details
Astral stalker roam the Astral Sea, reveling in the thrill of the hunt. They prefer intelligent creatures as quarry, for the added challenge and for the added satisfaction of a kill. They adhere to a strange set of tenets known as the Rules of the Hunt: they do not ever prey again on a creature that has eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other. Astral stalkers see any creature that is not an astral stalker as potential prey, and when encountered on the Astral Sea, or something on other planes, they are liable to sneak up and attack immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking against from an unexpected angle. Astral stalker roam the Astral Sea, reveling in the thrill of the hunt. They prefer intelligent creatures as quarry, for the added challenge and for the added satisfaction of a kill. They adhere to a strange set of tenets known as the Rules of the Hunt: they do not ever prey again on a creature that has eluded them; they do not hunt a creature that has employed them for at least one year; and they do not, under any circumstances, hunt each other. Astral stalkers see any creature that is not an astral stalker as potential prey, and when encountered on the Astral Sea, or something on other planes, they are liable to sneak up and attack immediately. They favor ambushes, as they are most skilled in sinking their claws into creatures that are not aware of them, breaking away from the fight, and attacking against from an unexpected angle.Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

