This is homebrew, submitted by a member of the community.
Siren
Siren
Medium Creature, Lawful EvilMedium Creature, Lawful Evilswim 40 ft.30 ft.
swim 40 ft.
-dexterity -charisma
-dexterity
-+2 sleight of hand -+2 performance
-+2 sleight of hand
darkvision 60ftPassive Perception 10
darkvision 60ft
Slippery
The siren has advantage on ability checks and saving throws made to escape a grapple.
Water BoundSiren cannot willingly leave the body of water. If removed by force onto land, Siren takes 11(2d10) necrotic damage every minute until it returns.
[b]Slippery[/b]
The siren has advantage on ability checks and saving throws made to escape a grapple.
[b]Water Bound[/b]
Siren cannot willingly leave the body of water. If removed by force onto land, Siren takes 11([2d10]) necrotic damage every minute until it returns.
Actions
Charm
CT: 1 action, R:100, CP:V, D:1 hour
One humanoid Siren can see must succeed on a DC15 WIS save throw or be charmed for an hour. Target must move towards Siren as close as possible on turn. Target cant take actions or reactions except dash. If target takes damage, target can repeat saving throw, ending the effect on a success. Siren can only have one target charmed at a time.
Tresses. Melee Weapon Attack.+6 to hit, R:10 ft, one target, Hit: 8 (2d6) bludgeoning
target is grappled (escape DC16) and pulled 5 ft towards Siren. Until grapple ends, target is restrained. The Siren tries to drown it, and cant use Tresses on another target at the same time.
TickleOne creature grappled by Siren must succeed a DC14 CON save or be incapacitated with laughter for 1 min. Target can repeat saving throw on each turn, ending the effect on a success.
[b]Charm[/b]
[i]CT: 1 action, R:100, CP:V, D:1 hour[/i]
One humanoid Siren can see must succeed on a DC15 WIS save throw or be charmed for an hour. Target must move towards Siren as close as possible on turn. Target cant take actions or reactions except dash. If target takes damage, target can repeat saving throw, ending the effect on a success. Siren can only have one target charmed at a time.
[b]Tresses[/b]. [i]Melee Weapon Attack[/i].
[i]+6 to hit, R:10 ft, one target, Hit: 8 ([2d6]) bludgeoning[/i]
target is grappled (escape DC16) and pulled 5 ft towards Siren. Until grapple ends, target is restrained. The Siren tries to drown it, and cant use Tresses on another target at the same time.
[b]Tickle[/b]
One creature grappled by Siren must succeed a DC14 CON save or be incapacitated with laughter for 1 min. Target can repeat saving throw on each turn, ending the effect on a success.
Legendary Actions
Details
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