Kassoon

This is homebrew, submitted by a member of the community.

Hadeon the destroyer

Hadeon the destroyer

Large Creature, EvilLarge Creature, Evil
Armor Class 18 - 20 with sheild18 - 20 with sheild
[~<13]
+/-/*
Hit Points 178 (17d10+85)
or when it feels dramatic
178 ([17d10+85])
or when it feels dramatic
[~1-6]
Speed 40 ft.40 ft.

STR
18 (+4)
DEX
15 (+2)
CON
20 (+5)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)

Token URL:
Saving Throws -STR +7 - CON +8 - WIS + 5 -STR +7 - CON +8 - WIS + 5
Skills - Athletics +7 - Perception +5 - Intimidation +6 - Athletics +7 - Perception +5 - Intimidation +6
Damage Vulnerabilities
Damage Resistances -Slashing, Bludgeoning and pricing from none magic weapons.
Damage Immunities -Poisoned, Necrotic.
Condition Immunities - Fear, Charm, Stun, Grappled, Exhausted, Poisoned. - Fear, Charm, Stun, Grappled, Exhausted, Poisoned.
Senses Passive Perception 12, Darkvision 60ftPassive Perception 12, Darkvision 60ft
Languages Elder Futhark, Common.Elder Futhark, Common.
PB +4
Challenge 9 (5,000 XP)

[+instructions]



Undead Nature: Hadeon do not need to eat, drink, or breathe.
Undead Fortitude: If damage reduces Hadeon to 0 hit points, he must make a CON Sace DC 5+ the damage taken, unless radiant or from a CRIT. On a success, Hadeon drops to 1 hit point instead.
General of the red army: Hadeon can communicate to his army telepathically. As a bonus action he can give simple commands to his troops.


Legendary resistance: (2/Day). If Hadeon fails a saving throw, he can choose to succeed instead.


counter if they all attack.
Shaddow assasin rouges sneak attack 6d6 + con save DC17 or suffer 3d10 poison dmg and be poinsoned. or half if success and not poisoned. each.
Mage casts silence on Wabu and it will follow him on him.

---
[b]Undead Nature:[/b] Hadeon do not need to eat, drink, or breathe.
[b]Undead Fortitude:[/b] If damage reduces Hadeon to 0 hit points, he must make a CON Sace DC 5+ the damage taken, unless radiant or from a CRIT. On a success, Hadeon drops to 1 hit point instead.
[b]General of the red army:[/b] Hadeon can communicate to his army telepathically. As a bonus action he can give simple commands to his troops.
---
[b]Legendary resistance:[/b] (2/Day). If Hadeon fails a saving throw, he can choose to succeed instead.
---

counter if they all attack.
Shaddow assasin rouges sneak attack [6d6] + con save DC17 or suffer [3d10] poison dmg and be poinsoned. or half if success and not poisoned. each.
Mage casts silence on Wabu and it will follow him on him.

Actions

[~Hit +2, DC <13, DPR 0-1]

Fuled by Wrath: BONUS Hadeon is fuled by the souls his cage he casts Soul Cage with no material components or spell slots.



Consume Life: Imidiatly ACTION Spirit Guardians At the start of your turn Wis save DC 15. if failed (3d8) necrotic if otherwise half. Hadeon heals half amount.
Negatable if you can deal more than 20 radiant dmg it will disapear untill the end of Hadeon´s next turn.


Attacks:


Multi Attack: Hadeon has Multi attack he can make 2 attacks.
He who grins:

Chain hook: Range melee 15ft, one target, +7 (3d6) dmg. On hit creature is grappled and can be pulled 15 ft towards Hadeon.


Reactions:


Parry: Hadeon adds 2 to his AC against one melee attack that would hit him. To do so, Hadeon must see the attacker and be wielding a melee weapon.

[b]Fuled by Wrath: BONUS [/b] Hadeon is fuled by the souls his cage he casts [spell]Soul Cage[/spell] with no material components or spell slots.
---
[b]Consume Life: Imidiatly ACTION[/b] [spell]Spirit Guardians[/spell] At the start of your turn Wis save DC 15. if failed ([3d8]) necrotic if otherwise half. Hadeon heals half amount.
[i]Negatable[/i] if you can deal more than 20 radiant dmg it will disapear untill the end of Hadeon´s next turn.
---
[big]Attacks:[/big]
[b]Multi Attack:[/b] Hadeon has Multi attack he can make 2 attacks.
[b]He who grins:[/b]

[b]Chain hook:[/b] Range melee 15ft, one target, [+7] ([3d6]) dmg. On hit creature is grappled and can be pulled 15 ft towards Hadeon.
---
[big]Reactions:[/big]
[b]Parry:[/b] Hadeon adds 2 to his AC against one melee attack that would hit him. To do so, Hadeon must see the attacker and be wielding a melee weapon.

Legendary Actions

Hadeon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hadeon regains spent legendary actions at the start of his turn.


Come here you!: Chain hook attack. . Range melee 15ft, one target, +7 (3d6) dmg. On hit creature is grappled and can be pulled 15 ft towards Hadeon.

Kick: Kicks opponent, Str save DC 16, failed: be knocked prone and take 1d6 dmg push 15ft.

Sentence of torment: (2 points) Melee range, Hadeon grabs a creature in range and throws them into the cage on his back. While the creature is in the cage it suffers the effects of a blight spell at the start of every turn. The creature can try to pry the bars open enough to escape trough with a STR save DC 25 Or try to squeeze trough with anDEX save DC 25.

Steps of the defiler: Hadeon stomps the ground and marks 3 places on the ground that are 10ft square. They will glow bright blue with energy for a second before it goes invisible. If you get inside they explode for 20ft radius for (3d10) force dmg.

Hadeon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Hadeon regains spent legendary actions at the start of his turn.
---
[b]Come here you!:[/b] [i]Chain hook attack.[/i] . Range melee 15ft, one target, [+7] ([3d6]) dmg. On hit creature is grappled and can be pulled 15 ft towards Hadeon.

[b]Kick:[/b] Kicks opponent, Str save DC 16, failed: be knocked prone and take [1d6] dmg push 15ft.

[b]Sentence of torment: (2 points)[/b] Melee range, Hadeon grabs a creature in range and throws them into the cage on his back. While the creature is in the cage it suffers the effects of a blight spell at the start of every turn. The creature can try to pry the bars open enough to escape trough with a [b]STR save DC 25[/b] Or try to squeeze trough with an[b]DEX save DC 25.[/b]

[b]Steps of the defiler:[/b] Hadeon stomps the ground and marks 3 places on the ground that are 10ft square. They will glow bright blue with energy for a second before it goes invisible. If you get inside they explode for 20ft radius for ([3d10]) force dmg.
 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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